[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



Any free/opensource alternatives to zbrush?
>>
>>564402
Blender but be prepared to be called retard and poorfag.
>>
sculptris
>>
>>564402
Paint 3D
>>
>>564402
Sadly, there is currently no alternative to ZBrush, paid or free.
>>
>>564404
but I AM a poorfag!
>>
>>564444
Then learn to git gud
https://www.youtube.com/watch?v=tTWs-jsoYpQ
>>
>>564436
sad but true
>>
>>564402
cracked one .,.
>>
>>564436
So, I guess the only possible solutions are

A. Use Blender's dynamic topology sculpting system and be laughed at for being a poorfag

B. Stop being a poorfag and save up over $800 for Zbrush
>>
>>564523
>blender dynamic topology
not even close to dynamesh.

nothing beats zbrush. even hardsurface artists use it
>>
>>564525
How is it in any way better than dynamic topology or Sculptris' subdivision sculpting?
>>
>>564575
>How is it in any way better than dynamic topology or Sculptris' subdivision sculpting?

it's not.
>>
>>564575
you can remesh your mesh instantly with a click of a button to all even quads.
dynatopo doesn't remesh your model, it just creates new geometry and it completely destroys your basemesh.
blender does have remesh modifier, but it can only achieve good results at very high resolutions which makes it useless
>>
>>564523
>A. Use Blender's dynamic topology sculpting system and be laughed at for being a poorfag

The problem with blenders sculpting engine is that its performance is shit once you go into the tiny details.
>>
>>564577
>but it can only achieve good results at very high resolutions which makes it useless
I've actually measured the faces count that are produced by Dynamesh and Remesher. The problem isn't the polycount the problem is that Zbrush is much much better at handling extremely dense meshes compared to traditional modeling programs like Blender and Maya.
>>
>>564600
blender can still work with high resolutions if you hide certain meshes while you work.
but you cannot do stuff like very fine detail (pores,pimples etc) because blender wouldn't handle it
>>
The biggest problem in making an open source alternative is no one seems to even know how zbrush works. I made a thread a while asking a while ago and all anyone could agree on is that it doesn't store data as traditional polygons.
>>
File: H5hUQS9.jpg (43 KB, 700x391)
43 KB
43 KB JPG
>>564436
What is Mudbox.
>>
With GPU vram reaching 16gb+ soon would it be possible to make a gpu compute based sculpting program?

As long as all the geometry fits in VRAM modern gpus would be ideal for moving around millions of polygons wouldn't they?
>>
>>564616
Wait, thats an actual sculpture it seems, wrong pic.
>>
>>564436
Hmm, 3d coat, mudbox?
>>
>>564402
to sculpt: sculptris, dilay, sculptgl or blender, but really is better too get zbrush core or if you can't just go to cgpeers or something like that and get zbrush from there
>>
>>564616
Worse than Zbrush core and basically a toy that Autodesk doesn't give two shits about
>>
>>564523
$800 isn't much for a piece of software that you will be basing your career around

just work some shifts at minimum wage and suck ti up
>>
>>566223
Or just pirate it, duh.
>>
https://stephaneginier.com/sculptgl/
>>
>>566223
Core is 150
http://store.pixologic.com/ZBrushCore-Single-User-License/
>>
>>566268
Core has none of the useful features that make zbrush usable for production and not just an art project program.
>>
>>566223
>$800 isn't much for a piece of software that you will be basing your career around
The cost isn't the issue, it's a big problem that they have a monopoly on high detail sculpting. For example many use Mari, Maya, Modo and others on linux, we have zero interest in running windows 10 in the future. Pixologic won't port it because they know there's no alternative and everyone will put up with running it in a VM.

With no competition there's no incentive for them to make much effort to develop it further or even fix bugs. Even if it's basic and very incomplete there needs to be an open source option to keep them motivated.
>>
>>566280
Core have less brushes, work with less poligons and worst texturing options, if you are going to keep the sculpt under 20 millions poly core is ok, if you need more I think you can upgrade




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.