[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: X6BladeArmorConcept.jpg (191 KB, 2384x1038)
191 KB
191 KB JPG
Hi guys, im the most retarded person when it comes to maya but ive been trying my best and I still cant understand the workflow in it, I have seen a bunch of videos but none of them touch the topic of making actual fitting wearables, how can this be achieved? I want to model the x6 blade armor helmet.
>>
File: HeadAnthropometry.jpg (333 KB, 2392x825)
333 KB
333 KB JPG
I have found this image but taking measurements in useless in maya
>>
It's not that hard just use the basic shapes. Circle for the helmet cylinder
Cube for the v looking thing. What ever for the diamond. Remember to use a head for the reference




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.