Is there a way to grow the mesh slightly so that you cant see the other mesh lying below?I mean instead of editing every single vertex in edit poly sub mode
>>563731Not OP but I have been needing this modifier for so fucking long, lots of thanks
>>563736And you never thought to look through the modifier list and wonder "what could push do?"
>>563737I actually did the retarded thing and put my gizmo on 'screen', rotated the camera so that it's exactly above a cylinder and scaled that bitch up over 2 axes. Ofcourse I would be stuck if I was dealing with a bent cylinder.