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File: Capture.png (69 KB, 824x678)
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When I link a Substance like "BrickWall_02.sbsar" which is a basic default substance provided by 3ds max itself, my material shader isn't working.

Can someone please help?
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>>562901
did you need to make a complete thread for this
>>
>>562902
A complete thread?
>>
>>562901
Is it working in the scene? or is it just black in there? have you tried linking the map directly to the diffuse.




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