if my goal is to model something like this (mechas in general)And i'm starting to learn 100% from scratch.What should i focus on and what programs do you reccomend.
>>561822I,d recommend Zbrush for any kind of character modeling. But you MUST have pen-tablet(wacom) to use it, it's absolutely mandatory. + it has very very good box modeling tools too. many people don't know that it has. but you also should consider learning general package too. like maya/max/blender/c4d
>>561830Well, atm i can't afford a wacom, so should i start with Blender since it's free, any tutorials especially that i should check out?
>>561834you can buy Huion tablet. 4-5 months ago I lost my wacom intuos pro medium(I had almost evety iteration of intuose before) and I needed tablet desperately and I had no 300 $ at hand. so I risked and bought "new huion 1060 ", it's fucking amazing. I am very very picky about technics, I was thinking to buy wacom first time i'd get money, but after I got it there is no point in getting wacom now for me. you should definitely start with generalist software before you jump into zbrush, (maya/max/blender etc..) but you can jump to zbrush pretty soon after you learn basics and how 3d works. (if you wanna learn zbrush at all, of course..as blender goes I don't know I have not used it I use maya es generalist program, but I checked it recently and IMHO blender is awesome and has very cool UI. another great software to begin3d with, is Cinema 4d!!! IMHO it's the best to start with, because it has fucking amazing and understandable UIPS: do you know how to draw?
>>561839Not OP but a noob, should I learn how to draw before starting 3D or can I do both at the same time?
>>561842Art / graphic design lecturer here.Learn both at the same time. Don't ever wait to begin learning anything - but DO learn to draw.I can instantly - *instantly* tell if someone has ever bothered to learn to draw from the moment I see their 3D work. Especially when they try to do human/humanoid anatomy. The difference between the character models made by someone who can draw and someone who cannot is absolutely night/day different to me and anyone else who can draw.And the truth is - you only need to do 4-5 life drawing sessions (yes - sitting in a room drawing a naked person) to make a HUGE difference to your appreciation and understanding of scale/proportion/form/composition.If anyone tells you that you don't need to be able to draw to be a 3D artworker - they can't draw, and they aren't a very good 3D artworker.
>>561842learn boith as this >>561845 anon said.and I agree with him 1500 % knowing how to draw, even on slightest, makes so much easier doing characterart. you can doi archvis wuthout it or cars or weapons, without a problem, but I'm sure it'll be very helpfull in that situation too. because of knowing composition and using 3d perspective in your advantage and of course lighting. I was learnin in two schools at one time, whenI was a kid.one normal school and second one was "10 year fine arts school". I almost have not drawn after that for many many years, (I was doing Graphic design for years tho). as drawing goes I'm very rusty, but when I picked Zbrush it felt so easy and at home!!! I'm just finnishing my first model and I'm sure people who don't know how to draw won't be able to do the same for a long time. so drawing is an awesome skill to have for any form of visual art
OP here.I'll start with blender, /3/ approved playlists would be helpful.Also i'm way too autistic to learn 2d drawing (have been trying to git gud since first grade) and i fucking gave up on it.
>>561845>>561850Thanks a lot for the advice!
>>561852heh... one mor blenderfag.. I hope you won't shill us to death with how superrior blender is and won't call your works "blenderart" when it's generic 3d
>>561845I'm curious, can you post something that was modeled by someone that can draw and something similar by someone that can't draw?
>>561834this is a 19 part series of the modelling process of a Mechhttps://www.youtube.com/watch?v=qFk4pxtVbaI&t=2sand this is one of the most popular robot makers in blender https://www.youtube.com/watch?v=eDdjlD92luMhttps://www.youtube.com/watch?v=b-Hf-8UEmDI
also this will helphttps://www.youtube.com/watch?v=S6uFpBe1oTU
I was told that /3/ was mean spirited towards noobies, this is kinda heartwarming desu
>/3/ being helpfulthe fuck
>>561852Well don't give up on it, not yet anyway. Have you done as >>561845 suggested and taken a course? Even an online course, a free one. YouTube if you've got the time.Being able to draw is a valuable skill in life, not just art.
>>561876I too, would like to see this.
>>561876>>562074>asking a teacher to jeopardize their job by posting the work of their students He's just generalizing, and likely roleplaying to boot, and generalizations are never right (except this generalization about generalizations, that's called "the exception to prove the rule").I'm too lazy to find the podcast interview where I first heard it but Tor Frick is a big name in 3D (and a big mecha / robots / hardsurface guy) and he said he got into 3D as a kid because he couldn't 2D very well.Actually after googling for a second, here's a random text interview he gave where he says:>"3dt: What's your process for planning a design? Many of your sci-fi creations are super-detailed – how do you stay in control of designs like that?>TF: A lot of the time I actually lose control of my designs, for better or worse. Even if I have a strict plan from the start, I often find new shapes and designs as I go that I feel work better. Sometimes I try them out and like them, sometimes I discard them. As long as it fits with the general design's purpose and feel of the original idea, I tend to just go with it. Some models end up closer to what I envisioned, while some come out totally different. I am not a very good 2D artist, so even if I'd made some sketches to start with, I sometimes find out that other shapes work better when transitioned into 3D. I'd rather abandon a bad idea early on than fight to make it work even though my instincts tell me it won't."Early on his career he set a goal for himself to do all of his concepting in 3D which meant getting extremely extremely fast at creating 3D models. To do that he built up a library of pre-made bits and pieces (called "kit" or "kitbash" in industry jargon) as well as got really really good at the modeling software as well as practicing improving his APM (clicks per minute) speed. Will 2D skills improve your 3D skills? Yes. Do you need to be a great 2D artist to be a great 3D artist? No.
>>562098I'm not asking him to post work of his students. Just to provide an example
>>562102Read the post for an example, faggot. Then realize you don't have the determination to stick to anything, let alone something as demanding as 3D art, and kill yourself.
>>561822If you're doing mechs 3DS Max is nice. Very high level of control that's obvious. If you're poor blender or some indie version of Maya or Modo is okay too, just be prepared to go out of your way to make everything super precise.
>>561830this is a shitpost. for mech you will be doing mostly hard surface stuff, which is possible in zbrush but just a plain retarded idea for a beginner. you don't need a tablet, just pick a program: 3ds max, maya or blender and start looking at tutorials.
>>561822also i recommend 3ds max with arrimus3d's tutorials. hard surface is his strong suit and he goes over a lot of common problems you will run into modelling mechanical parts right from the beginning.
>>562122>implying I'm OP
>>561834hey forget to add some texturing tutorials, this guy use some addons but I think all are freehttps://www.youtube.com/watch?v=IzZmE1JudpMhttps://www.youtube.com/watch?v=LiuDFMu0zqUhttps://www.youtube.com/watch?v=wiNNw6PIGDo
>>561850>>561845>>561822Both me and my supervisor can't draw to save our lives, and we are character artists working on an animated series in production.Yes, drawing forces you to learn the fundamentals but you can still pick them up by others means. For me it was constantly modelling/sculpting.It's only a different medium.