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File: jelly bean.jpg (88 KB, 1200x1200)
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88 KB JPG
What would be the best way to model this shape?
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subdivision surface
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BOX MODELING
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S C U L P T I N G
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SCANNING
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procedural
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Nurbs
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>>560635
This is probably the best response
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definitely point cloud or else give up
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>>560616
Volumetric texture is the way to go
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>>560616
first, you need maya and zbrush at the least to get anywhere
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>>560616
Either nurbs or do it manually.
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>>560616
Inputting the coordinated of each vertex manually, via voice commands.
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it's matte painting, no way to model that...
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>>560616
download it from the asset store
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Photogrammetry
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File: Capture.png (707 KB, 1279x777)
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40000 hours in photoshop
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ninja ripper
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Multisection solid then edge fillet the ends
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>>560616

Do what I do and stick the object in question up ur ass and the best solution will come to you.
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>>560616
By not being a fucking cunt ass bitch motherfucking failure of a terrible modeler. Git gud you goddamned piece of shit.
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openscad
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>>560686
Honestly, how did you do that?
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sphere, chamfer the middle edgeloop and use an ffd modifier to bend it
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>>560686
Looks great desu, good job
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>>560686
thicc
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File: 3isjelly.gif (2.75 MB, 960x540)
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>not procedurally modeling your jelly beans
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>>561042
just wow
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>>561042
damn can you make that a tutorial I need that for this big budget vfx movie I'm doing. I work at WETA
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>>560686

>that massive pole on each side

pig motherfucking disgusting.
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>>561042
Exactly the kind of shit I'd expect from someone using blender




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