What would be the best way to model this shape?
S C U L P T I N G
>>560635This is probably the best response
definitely point cloud or else give up
>>560616Volumetric texture is the way to go
>>560616first, you need maya and zbrush at the least to get anywhere
>>560616Either nurbs or do it manually.
>>560616Inputting the coordinated of each vertex manually, via voice commands.
it's matte painting, no way to model that...
>>560616download it from the asset store
40000 hours in photoshop
Multisection solid then edge fillet the ends
>>560616Do what I do and stick the object in question up ur ass and the best solution will come to you.
>>560616By not being a fucking cunt ass bitch motherfucking failure of a terrible modeler. Git gud you goddamned piece of shit.
>>560686Honestly, how did you do that?
sphere, chamfer the middle edgeloop and use an ffd modifier to bend it
>>560686Looks great desu, good job
>not procedurally modeling your jelly beans
>>561042damn can you make that a tutorial I need that for this big budget vfx movie I'm doing. I work at WETA
>>560686>that massive pole on each sidepig motherfucking disgusting.
>>561042Exactly the kind of shit I'd expect from someone using blender