In this thread we post textures we've been working on and critique each other.Here's mine, does it work as a martian texture?
>>559812Looks great. Is it seamless?
>>559812looks martiany, but you'd rather give the surface detail with the normals rather than the diffuse brightness.
>>559813Yes it's seamless.
that's not martiany at allMost of mars is covered in dust, and that's what gives it its red color. Rocky outcrops are darker/blacker.Here's something I've been doing recently, go to the USGS astrogeology page and find a full-detail map of the surface: https://astrogeology.usgs.gov/search/map/Mars/Viking/MDIM21/Mars_Viking_MDIM21_ClrMosaic_global_232mThis is a 12GB public domain image, find yourself a little bit of dusty plain, crop it out, and run a seamless filter on it. I use these for reference for painting my own textures but I don't think anyone's going to notice if you cut out a little bit of the real thing.
>>559812Not bad, but if you plan to cover a great surface, the tiling will make the repetition of the central pattern (with the more visible shadows) too noticeable.You better zoom out to cover more ground surface in your texture.Also a little too saturated for my taste...
is there a method for creating realistic texture just with photoshop?i seen a guy do it with bunch of filters
>>559834for rocky/terrain textures you can just emboss clouds and use some different layer modes to get the color right