hey /3/, what do you think of my Ithaca 37? Bully me, and bully me good.
>>559665I applaud your ability to create chamfered boxes and cylinders. I now request you learn subdivision proportions properly and then learn how to create materials. Keep it up.
>>559670>subdivision proportionselaborate? can't find anything by googling>create materialsI might give it materials and textures sometimes in the future, this was just modeling practice. I'm a beginner still, but I wanted /3/'s harsh and judgemental opinions because I get off on humiliation.
>>559677I just meant to sound fancy. What I'm really saying is that your placement of your topology is making your shotgun look like shit, as seen on the trigger guard. If I could recommend a tutorial for you, since you seem to like guns - ChamferZone AK47. CGpeers it or whatever, buy it even, but it would probably assist you in becoming more experienced with asset creation.
>>559665Also your stock end has pinching, which means your topology is fucked up there.
>>559665expend your energy on something more interesting than fucking guns, you neckbeard redneck freak
>>559677To add to what he said, what he's specifically talking about is either the use of "control loops" (extra edge loops at key spots to combat the blob / rounding effect of subdiv) or, in Blender's case, the use of Crease (Shift + E, then either slide left or right or type in a number from 0 to 1)The trigger and trigger guard or whatever that part is called (I'm not a gunfag) and other hard surfaces (the sight, maybe the screws) needs more beveling + subdiv. Use the Bevel Modifier (set to Weight) and Edge Weight (ctrl E -> Edge Weight, or set a hotkey for it) with between 2 to 8 Segments (use even numbers otherwise you might get artifacts) and a subdiv of 2 (not always necessary though)Also, make your own Startup.blend (File -> Save Startup) so you don't have to delete the default cube and adjust your render settings every single time