[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Polyhead.jpg (820 KB, 1920x1080)
820 KB
820 KB JPG
I'm trying to convert this poly head to a Curve head to smooth it out so it looks good when it's rendered. But I have no idea how to make it look less blocky.

Any tips?

Also, Draw thread: CG edition. Post your 3D creations
>>
>>559282
This is what I want it to look like in the final render
>>
>>559283
Wtf is wrong with you?
>>
File: Confused kid.jpg (455 KB, 1344x1413)
455 KB
455 KB JPG
Wtf
>>
Can this become a meme ?
>>
>>559282
The mask, it belongs TO ME.
>>
>>559282
Ssssssubdivide.
>>
>>559283
WHY WOULD YOU DO THAT!?
>>
File: forgottenThread.png (245 KB, 500x375)
245 KB
245 KB PNG
>>560709
hmmm
>>
>>563488
nICE dubs anon but what does that post mean? Can it be made into 3dceeg?
>>
>>560709
>>560709
I think that it looks good
>>
I'm just wondering how can somebody achieve a render this bad in a $current_year.
>>
>>565565
Go to a ophthalmologist.
>>
>>565595
a what now
>>
the bait gets more abstract by the thread.
>>
F U C K




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.