[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Slice.jpg (132 KB, 1634x381)
132 KB
132 KB JPG
Hello,

Is there any way to slice any model into any amount of slices and render outlines/outer edges of all slices individually side by side like in the image?

It would be like poor man's 3D printing by printing render on thick paper and cut pieces and glue them on stack to make the model.

I use 3ds max 2010.
>>
mark a seam around the faces you want and then when you unwrap tweak island margin (might have a different name in 3ds)
>>
>>559089
Pepakura
>>
Bowerbird plugin for Rhino & Grasshopper
>>
>>559089
Can't you just use the intersection of a plane?
>>
>>559188
Gonna simplify my model and do this.
>>
There's a slice feature in rhino where you can slice your model then lay it out on a sheet, exactly what u want. You need to input the thickness of the paper though




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.