[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: 46846949.gif (1.92 MB, 529x380)
1.92 MB
1.92 MB GIF
I'd even pay for someone making an addon for Blender
>>
anyone with any knowledge on how to rig could do this easily in any software. you don't need a plugin.
>>
For a plugin like this to work for custom rigs you'd end up having to put in the controls or blendshapes etc. that you want to drive with the UI.
All it is doing is grabbing the average distance from each pin on the grid of the UI and applying those values to the inputs.
You still need custom attributes on the rig to drive the poses and blends. Why use some stupid UI when you can just input values for said attributes?
>>
I got inspired to some really interesting poses just by quickly mixing up poses with the puppeteering tool in a matter of seconds.
Nifty stuff.
>>
>>558757

Puppeteer will work with any rig. It doesn't care what the bones and morphs are it just tweens between the poses you've set at the dots and records them.
>>
>>560320
doesn't sound hard to code but eh..python, idk..
>>
>>560335
> python
> DAZ Studio

choose one
>>
>>560335
>>561598
Poser supports python.
>>
>>558665
Isn't this easily achieved with blend shapes in any package? Even blender has it
>>
>>558665
Dat rack, what character/morphs?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.