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File: blender hack.png (228 KB, 623x831)
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ITT: helpful blender hacks

this one really made me think
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File: 1486950916073.jpg (32 KB, 378x482)
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haha what

oh!
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>>558297
>gamedev
>doesn't know what vertex colors are
>using a texture map to accomplish what a flat shader can accomplish
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>>558305
But wouldn't a 3x2 texture take less space then vertex color information?
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I did this when I first started learning Maya.
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>>558308
On a model that low poly it wouldn't matter. Not even the simplest modern phone would necessitate that kind of optimisation.
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>>558312
>necessitate
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>>558305
There's no fucking point using vertex colors to texture your model. That's literally what textures are for. Better spare vertex colors for something actually useful and not redefining the wheel.
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>>558313
did you really have to waste a post to correct someone?
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>>558305
it's easier to swap color palettes than vertex colors, but then again it's easier to modify vertex colors real time, so you can add super cheap time of day shading to flat colors
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is it really unwrapping if you are not really unwrapping.
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>>558315
Does 4chan have limited posts now?
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>>558350
>now

Hey newfag, threads have a post limit, once that threshold is reached the thread auto-sages and dies

>>558297
Ha, that's just like a woman, if she were a real pro she'd use smart unwrap
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>>558330
>it's easier to swap color palettes than vertex colors
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>>558297
I could shitpost about Blender here but that'd just devolve into a poop thread. Her method isn't terrible but it isn't the best route to take.

Whatever.
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>>558297
what's the point of that when you could just set a flat color right in the shader?
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>>558398
because then you would have to assign a different material for each different color which is highly unoptimal. notice she tagged her post with "gameart"
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>>558358
>Hey newfag, threads have a post limit,
When was the last time any thread on /3/ reached a post limit?
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>>558402
bump thread and wips you newfag




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