ITT: helpful blender hacksthis one really made me think
>>558297>gamedev>doesn't know what vertex colors are>using a texture map to accomplish what a flat shader can accomplish
>>558305But wouldn't a 3x2 texture take less space then vertex color information?
I did this when I first started learning Maya.
>>558308On a model that low poly it wouldn't matter. Not even the simplest modern phone would necessitate that kind of optimisation.
>>558305There's no fucking point using vertex colors to texture your model. That's literally what textures are for. Better spare vertex colors for something actually useful and not redefining the wheel.
>>558313did you really have to waste a post to correct someone?
>>558305it's easier to swap color palettes than vertex colors, but then again it's easier to modify vertex colors real time, so you can add super cheap time of day shading to flat colors
is it really unwrapping if you are not really unwrapping.
>>558315Does 4chan have limited posts now?
>>558350>nowHey newfag, threads have a post limit, once that threshold is reached the thread auto-sages and dies>>558297Ha, that's just like a woman, if she were a real pro she'd use smart unwrap
>>558330>it's easier to swap color palettes than vertex colors
>>558297I could shitpost about Blender here but that'd just devolve into a poop thread. Her method isn't terrible but it isn't the best route to take.Whatever.
>>558297what's the point of that when you could just set a flat color right in the shader?
>>558398because then you would have to assign a different material for each different color which is highly unoptimal. notice she tagged her post with "gameart"
>>558358>Hey newfag, threads have a post limit,When was the last time any thread on /3/ reached a post limit?
>>558402bump thread and wips you newfag