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how do i make my edge loop traverse through here? the tutorial im following just says to extrude the geometry, select the edges, then edge loop, but it stops at the last selection rather than form a ring. did i mess up on the extrusion?
Most likely, you have an extra pair of faces right in the middle there where the two prongs intersect, which is closing the edge loop prematurely.

Try selecting that crotch face and ctrl+delete-ing it.
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it just leaves a hole unless i made a mistake reading your post.
Yeah, you have to fill the hole back up. Select one of the edges, hold shift-right-click, and select "fill hole". If that doesn't put a face in there, go to Object Mode, hold shift-right-click, "Append to Polygon tool", select the edges until the hole is covered in pink and hit enter.

Then try to do it again. If that doesn't work, upload the file and I'll see what's up.
P.S, a .ma scene file is all you need to send, don't bother packing the whole project.
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i was able to find the fill hole option and used it, however when i did the edge loop again it still ended at that face. sorry for the trouble. here's the .ma file

As I suspected, you did have overlapping faces. This is looking like an edge extrude you didn't move and forgot about.

Move the verts connecting the leg to the torso down and you'll see it. Ctrl-delete the faces and then weld the leg verts back into the torso with Mesh Tools > Target Weld.

Here's your file back with it fixed in case you can't figure it out, but I encourage you to try and fix it yourself.

damn man. i didn't even manage to move the vertices causing the issues to only delete them. i deleted all of the torso vertices and welded it back together and it still doesn't create the full loop. im gonna try out your file instead. i appreciate the help though. maybe i should start from scratch.

when i moved them it created an x pattern which made it a pain to select which.
Don't toss your work away, anon. Mistakes into miracles.

Just go slowly and you'll get there. Feel free to post if you have any more questions.
thanks i really appreciate your conrstructive input it means a lot. im super new into CG and i want to go far into it. hopefully this thread will still be up and you'll be here to reply if i can fix it again. i still have my save file. do you happen to use discord to discuss this a bit more?
come post in /qtddtot/ next time as well so new threads for small questions don't bump other threads off the board index
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>do you happen to use discord to discuss this a bit?

Christ cougar, at least take me on a date first.

Your problem really isn't complicated that we'd need that, friend. I've made a .webm for you to exemplify what's wrong and one of the ways to fix it.

(very disappointed with the .webm functionality. I tried putting on a nice song and everything but the 3 megabyte file limit is super gay)
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thanks you made it way easier, i was doing it by vertex selection.

that being said it still crosses and won't let me pick up the edge underneath.
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nevermind i got it! i somehow managed to pull off the edge so that it wasn't crossing after a few clicks by getting underneath. im not sure how that worked, but it did. thanks for the help.and i apologize for not using the sqt prior. won't happen again.
Goddamn just use mesh->cleanup check "Faces with Zero Geometry Area" and click okay
Anon is in the stage where he doesn't even know how to move elements around the viewport properly. He didn't know what was wrong, so I wanted him to be able to see the problem and fix it in a tactile way.

There's another faster method to do this, which would be to just select all the stacked verts and do a merge vertices command, but if you don't have poly counts enabled, that also doesn't give you any visual feedback on what's wrong. Again, I wanted him to be able to see what's wrong so that he understands that the problem is there and how to fix it.

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