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Do you know any good 3D works or techniques that make renders look like paintings? I wonder how a 3D world would look in the style of beautiful baroque oil paintings.
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>>557911
Literally not possible.
No digital media can capture the presence of a painting in real life.
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https://www.artstation.com/artwork/ODzay
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>>557917
nooot really
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>>557919
i think there are few photoshop filters involved. including some bluring of the scene
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>>557916
I'm sure it could be done. But it probably wouldn't be worth it.
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>>557911
Look up an artist called Stephane Richards. He had a great tutorial series on gumroad about this very thing
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>>557911
asking /3/ is stupid.

if there was a filter that made images look "painted" (which there are) it wouldn't have anything to do with the 3D. it would just be using the 2D image or render and applying the filter over it. so it wouldn't matter if it were a drawing or a photograph or a 3D render.

tldr: ask /ic/ or /p/
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>>557942
How to get told to fuck off: the post
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>>557942
>it wouldn't have anything to do with the 3D
I think you're missing the point of this whole thread
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>>557911
Interesting. I have these paintings as my desktop background and i was wondering for a long time how to do a render which looks like it. I would stay far away from 2d photoshop filters or shit like that and try to build it with shaders.
But i have no idea how to do it.
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>>557948
>how to make renders look like paintings

a render is literally a 2D image. you could use the same filters used on photography on it. it has nothing to do with the fact that it was made with 3D models in 3D scene. that's how ALL post-processing on 3D art works.
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>>557976
Well we are not looking for a cheap way to stylize 3D images. This guy >>557967 is on the right track. It would need to be done with shaders and custom lighting.

Maybe modelling the environment and foliage exactly as these paintings can do the trick. Like extracting all the leaf, ground, cloud etc textures from paintings and modelling them accordingly. And you can mix ambient occlusion with some smooth shading to achieve this kind of look. Nevertheless, it would require a lot of trial and error to capture the essence of oil paintings.
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>>557942
>>557979
Have you ever heard of Aftereffects, Nuke, or Resolve? Post-processing to add the right look is a major step in CG if you care about making your work presentable.
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>>557983
presentable in what sense?
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>>557979
>Well we are not looking for a cheap way to stylize 3D images.
>"How do I make my 3D image look like an oil painting?"

don't make me laugh
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>>557985
You need to model the trees and shit as they are drawn in the paintings. Any other instagram effects you add on top of them will be just a bonus. But it all starts with shaders, geometry and lighting
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>>557986
not the same person, just saying trying to make digital art look just like an oil painting is inherently cheesy and gimmicky stylization no matter how you frame it
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>>557923
nothing in this pic makes sense. and it's kind of ugly. did he just take a bunch of premade car models, delete the tires, and pretend they're hovercars?
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>>558034
Who knows, he's been experimenting recently with more graphic styles using BPR filters. My original post was referencing his earlier efforts in using procedural painting programs to post-process renders
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>>558240
>procedural painting programs
this is the first i've heard of that. that looks pretty damn good if it really is procedural. photoshop filters have come a long way
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http://dreamscopeapp.com

You're going to want to look into this kind of neural network NPR (non photorealistic rendering) bullshit.
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>>557911
Try this:
https://github.com/jcjohnson/neural-style
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>>557911
check out blender freestyle rendering
that can render a scene like it's drawn.
mostly cartoon -ish thp
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>>558034
>surrealist image doesn't make sense
Are you even an artist?

Back on topic: The flawlessness of 3D always looks so uncanny, even after tons of filters and such.
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>>557911
you will find the majority of the feeling of those paintings comes from the design of it, which can obviously be replicated in 3D.
the rest is lots of little things added up. i don't think you'll find a whole solution to this challenge, like a special renderer or something.
you'll need to "cheat" with your lighting, a realistic light setup and letting the renderer do the work won't cut it in many cases. probably will need to make custom shaders or even go unlit and literally paint your textures exactly how you want it to look. at that point you might as well just make a painting though.
anyway, again, there's no whole solution. i would suggest first and foremost you study the paintings very thoroughly. the design, the composition, the perspective, etc.
it would also be helpful to know the actual painting techniques used because those will contribute to certain effects in the paintings, and you'll get a greater understanding of exactly what you're trying to replicate in 3D.
might have to do weird stuff like have little planes textured like brush strokes(like how foliage is done in games) at the edges of some surfaces. but i guess in baroque paintings the strokes are never that visible...
anyway, yeah, design is first thing, everything flows down from there. once you understand those paintings in full i think you'll have an idea of where to go from there. sorry i don't have much specific to say, good luck.
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>>557911
That's a Hudson River school painting.

It's not about the oil paint or the brush strokes. Here is some insight on how they designed the landscapes like that.

https://www.youtube.com/watch?v=00NDqFbepSA
http://chrisoatley.com/hudson-river-painters/
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>>561595
You will also find that paintings have a feeling unlike any other. They're lumpy. Paint strokes present all over. It isn't impossible to recreate a portrait done with paint, but man lemme tell you it isn't easy. If you looked at paintings in museums or art centers you'd see that even recreations of originals are different from one another in many many places.




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