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File: 346346345.jpg (229 KB, 1616x902)
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How do I go about. doing this style with blender and being able to export as a FBX file I know i can add Edge outlines to models and have it show up when i render it but that only shows up when you render not when you export
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One way I've seen it done is to copy all your geometry, apply a slight push modifier to it, and invert the normals. Dunno if it's the best way, though.
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Because you're using a shader to make edge outlines instead of actual geometry outlines.

Basically >>557411 , extrude it outwards away from your model, apply pure black material, invert normals, enable backface culling on render, wa-la
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if you're exporting to a game engine, can't you just reapply the effect after you've imported to the engine?
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>>557412
>>557411
while a cleaver work around, this is a horrible idea for keeping low poly counts
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>>557437
oh yeah. sorry I just found out I'm retarded
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>>557465
That's why you have it as a shader in your engine instead of a physical outline like >>557437 said
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Is there a program that can do this with ease though ?
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>>557512
Unity has some stock toon shaders and modellers tell me the shader language is pretty base.




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