How do I go about. doing this style with blender and being able to export as a FBX file I know i can add Edge outlines to models and have it show up when i render it but that only shows up when you render not when you export
One way I've seen it done is to copy all your geometry, apply a slight push modifier to it, and invert the normals. Dunno if it's the best way, though.
Because you're using a shader to make edge outlines instead of actual geometry outlines.Basically >>557411 , extrude it outwards away from your model, apply pure black material, invert normals, enable backface culling on render, wa-la
if you're exporting to a game engine, can't you just reapply the effect after you've imported to the engine?
>>557412>>557411while a cleaver work around, this is a horrible idea for keeping low poly counts
>>557437oh yeah. sorry I just found out I'm retarded
>>557465That's why you have it as a shader in your engine instead of a physical outline like >>557437 said
Is there a program that can do this with ease though ?
>>557512Unity has some stock toon shaders and modellers tell me the shader language is pretty base.