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Why isn't blender an industry standard yet?
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>>557308
no PrMan support will ever be possible, no Manuka support will ever be possible. Its literally DOA
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>render engine still have a long way to go
>no quick buttons to make mesh operations, only through menu's and hotkeys
>can't set smoothing groups to different polygroups
>can't set grid snapping distances
>something is wrong with fbx exporter. animators say
>texture painting does not allow to paint roughness or metallic's
>does not work natively with algorethmic or nvidia products
>baking process is literal donkey shit
>blender community is focused on retarded things like cycles or motion tracking + user experience shit
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>>557311
>No quick buttons to make mesh operations

>Ctrl+shift+alt+7+w+>+enter to extrude a face
*Tips 3D Studio*
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>>557315
you have those buttons on the left panel, but not all of them. you have 2-10 more functions to cram into that menu and there is PLENTY of room to spare for that
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>>557311
>render engine still have a long way to go
doesn't matter for game development

>no quick buttons to make mesh operations, only through menu's and hotkeys
hotkey+popup menus are extremely fast. there's no real difference here other than getting used to one or the other.

>can't set smoothing groups to different polygroups
true, but there are workarounds and plugins

>can't set grid snapping distances
yes you can

>something is wrong with fbx exporter. animators say
nothing is wrong with the fbx exporter

>texture painting does not allow to paint roughness or metallic's
why would you texture paint in your modelling program? use a texturing program like substance painter.

>does not work natively with algorethmic or nvidia products
what are you even talking about? yes it does. I have both.

>baking process is literal donkey shit
this is one true criticism, the bakes are pretty poor

>blender community is focused ...
who gives a shit about community? its a tool. and there is extensive documentation, and if you have questions the community always helps.
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>>557311
>>texture painting does not allow to paint roughness or metallic's


Yes it does.

You change the texture you are painting on and make sure your metallic texture is set up.
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It cant be because it came out late in the game and will always be looked down upon also its free and that equals shit in modern society.
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>>557308

Because when your multi-million dollar project is on the line and your tools fuck up you want to be able to call the people responsible for the tools and have them fix your problem immediately rather than post your problem on a forum and be told "watch moar tutorials, pleb".
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>>557321
>true, but there are workarounds and plugins
this is actually the most serious thing. especially when modeling things like weapons
>why would you texture paint in your modelling program?
why do we have all these garbage painting options instead of these?
>who gives a shit about community?
you are, when you start needing more features. you won't stay on the same skill level forever.
>>557322
you can paint on greyscale values which is nice, but why guess it?
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>>557343
You realize that all a metalness map is is a greyscale map for metalness? Its not guessing.
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>>557311
>>texture painting does not allow to paint roughness or metallic's

You can though, you just can't see it in the view port as you do it very nicely.

This guy is shit and his output is garbage because he's an amateur, but it demonstrates the technique (greyscale texture or vertex paint + roughness node):

https://www.youtube.com/watch?v=GzJO6sizYjY

With a lot of fiddling you can actually emulate a Substance Painter-like workflow with projecting decals via UV Modifier, maps plugged into mix nodes to blend textures, and so on

It's just there's no library of pre-made shit for you to click through, you're going to have to set it up and assemble it yourself
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>>557344
in metalic yes but in roughness there is no white. would be nice if there was a hard limit
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>>557347
You can just do it normal from black to white then limit the output from black to upper grey in Blender then export that new image.
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>>557345
blender should have a master output node with everything
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>>557308
For the same reason 3DS Max is. People are used to it since it was the only and best choice in the 90's and they don't care it's became a pisspoor piece of shit bloatware.
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>>557358
3DS isnt industry anymore. Not since modo became strong
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>>557359
it is an industry standard for various reasons. but mostly because companies write tools for 3ds. and other big companies always make sure its always supposed with the their software first. even if the industry wanted out of 3ds they couldn't. its years of implementation and improvement
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>>557361
adding to this. if a studio wanted to exclusively use blender they would still have to write many tools from the ground up. some which are already supported in 3ds
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>>557362
3ds is dead and buried, grandpa. Modo is the present and the future for modelling. The Foundry is hella strong right now. Mari is industry, things like substance painter want to be, but are in a lower, minor league. Nuke is industry. I could go on, but again, the present and future belong to The Foundry.
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>>557364
>the present and future belong to The Foundry.
is this a threat?
>grandpa
okay just wait until ill open my blender studio
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>>557365
>is this a threat?
you tell me

>ill open my blender studio
ha ha
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>>557364
so the future is an unstable and crash prone ?
I rather suspect that Modo will go the way of its predecessor Lightwave into onbscurity.
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>>557368
Stop being an angry noob and buy a better computer or workstation. I cant remember when it last crashed, and been using it since 2011.
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the single mod we have on /3/ needs to fucking ban software threads.
nothing good ever comes out of these threads and it's the same shitty arguments over and over.
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>>557387
>nobody believed my shitty opinion so now im calling for a ban
die
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>>557388
i don't care what software you use. I use all of them, and the only post I've made in this thread was the one you replied to.
but the way you assumed and responded shows how fucking stupid these threads are.

it's all pointless shitposting because people have a major case of sunk cost fallacy shit going on.
In reality you should be using the one that best suits the job, instead of pointlessly sticking to one software because your autism overpowers your sense of logic.

not even to mention there are no less than 10 >WUT SOFTWARE IS BEST HURR threads in the catalog, all with the same boring arguments started in each one.

fuck off.
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>>557389
>i don't care what software you use.
we dont care that you dont care you entitled little man. Leave us
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>>557389
ignore the nut that's attacking anyone that don't use blender
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>>557308
Why don't you ask industry professionals instead of /3/?
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>>557321
>>
I have been an artist for a long time but only with 3D have I seen retards argue day in and day out about "industry standards."

Why are you all so obsessed with what is industry standard? At GDC when I was speaking with Epic at the Substance booth, they said you can literally use any workflow or tool you want, as long as in the end you get a interlopable file. As a 2D artist, it makes sense to me. Who cares if I made my picture in Photoshop or CSP as long as I give you a .psd at the end?

Also having used a ton of this software, there is nothing special any of them do that limits ones ability to use another one. Knowing how to draw and not knowing how to use Blender I could make models and get using it down relatively quickly. When I had to use Maya, it was exactly the same thing. The only time I felt the too was stupid was Zbrush, because it has the worst interface of anything I've used in my life, but even then it's just learning a UI. The sculpting itself was simple.

I think you lot need to focus more on becoming better artist and less about some standard the "industry" is setting up.
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>>557459
Dude you are approaching reason territory at speeds never seen before.
Only people yelling must use 3ds are the ones who paid through the ass and have to justify their value.
Sure Blender is incompetent at some things but if it does the job you need there are no problems.
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>>557462
explain why those triangles are circled, blendershill.
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>>557467
You should know 3ds fag
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>>557459
that's because you are talking about gaming.
in the gaming industry it matters less what tools you use, you gonna have to use dozens of them anyway.
but the gaming industry is so small compared to the rest of 3D industry that its negligible. and you have to be 10 times better than just some generalist to even be considered for the gaming industry
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>>557488
>10 times better than just some generalist
Some generalist in what?
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>>557490
>generalist in what
>generalist
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>>557422
>16h century
>become an apprentice for carving ornate furniture
>can't figure out how to use the tools in 30 seconds
>angry because its been a WHOLE WEEK and the furniture looks like shit
>realize people spend 30+ years working up their level of craftsmanship to become masters and make huge $$$

>2017
>literally everything is automated for you and easy to do with one click by computers
>can't find some buttons on a new program in 5 seconds
>takes more than 20 minutes to get used to the controls
>"THIS PROGRAM IS SHIT !!#!#!@!@@!!!1"
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>>557498
its just proves that 2017 tools shouldn't be shit
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>>557498
>2017
>there exist programs that you can learn in 20 minutes
>there exist programs that take more than 20 minutes to learn
>people constantly shill for the one that takes longer to learn because "it isn't shilling because it's free xD!!"

hey i can do logical fallacies too, look at me.
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>>557488
>the gaming industry is so small compared to the rest of the 3D industry

Uhh

you got any sources for that?
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>>557511
just literally every job site
don't believe to stupid statistics.
most work in 3D is VFX
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>>557518
Something like 200 new videogames are released every single day. VFX is hardly noticable, not even 3d even. Just 2d after effects work
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>>557519
most videogames are 2D as well, whats your point?
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>>557518
>don't believe to stupid statistics

If you're not going to believe in hard numbers, then what are you going to believe? Your heart?
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>>557520
DENIAL
E
N
I
A
L
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>>557521
like i said, job sites.
hardly 10% of the gaming industry is making billions/millions. the rest are barely making enough to stay afloat
>>557522
most games coming out are dressups,puzzle,platformer bullshit. they are fast and easy to make
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>>557523
>job sites

Like, which?

Stop being so vague about it. Back up your shit if you have examples.
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>>557527
even the jobs that are listed are strictly for riggers and animators. like 90% of them.
doesn't look like gaming companies to me
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>>557529
>job sites
>relevant
>current year

gb2 polycount with this bullshit. If you want a job you have to know people already and live in LA already. Sorry you're none of these,
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>>557532
then its a shit business, good riddance
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>>557533
same can be said about nearly every other industry
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>>557534
tell that to the people bitching in the mass effect thread.
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>>557535
almost every industry out there is a big circlejerk. Bioware isnt excluded
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>>557308
Basically can't handle big scenes and lack of compatibility with other software, is a nice piece of software anyhow
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>>557498
LMAO
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>>557321
>nothing is wrong with the fbx exporter
You're fucking joking, right?

I, a Blender user for more almost a decade, mind you, tried using that exporter and good lord is it broken. I've had someone complain to me about it when I tried sharing assets with him.

Say what you want about Cycles or the UI, but at least they work most of the time.
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>>557505

poorfags like me got to have those quality freebies. There4 no logical fallacy
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>>559303
I'm a poorfag and i went with Maya. You're just retarded if you tried Blender and Maya and went with Blender.
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>>557311
Your clearly uneducated it can do like 50% of these things




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