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So i was having an issue with maya i use to use 2016 and when i rendered a model with Lambert material it would be fine but if i did it with a texture over it then its a no go it renders black. But if i do it with the texture as a targa file its all good it dose what it has to but i need to do fast processes not make targa files and place them need be. I am an indie dev and just trying to get it to work im using Maya 2017 now using Arnold and still getting same results.
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>>556493
Instead of showing useless black screen why don't you show the node graph from hypershade? You don't probably have a light in your scene or you haven't specified which camera you are going to render. One out of many guesses.
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>>556493
Also I don't understand what damn gibberish you are talking about Targa files and "fast processes". There's probably something wrong with your "texture". You need to be more specific.
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>>557719
To analyze issues you need to check the render log, open script editor and see what messages outputs when you hit render...
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>>556493
>I am an indie dev
>using Maya 2017 now using Arnold

Uhh...

If you're an indie dev, you should have a PBR workflow to export to engines such as Unreal. Apply Stingray shaders to your shit, switch to Maya Hardware 2.0 and voilá.

Arnold is a renderer used for CG in the movie industry. It's not a pipeline for consoles or PC games.
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>>556493
I bet you have no lights in your fucking scene
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>>556493
Does it work with other materials? Such as phong
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Put a light in there.
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>>557733
You realize arnold is configurable right?




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