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File: train scene 1.png (428 KB, 1264x733)
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I've started working on this scene, a few hours in. I feel like it has potential to be something cool, but I don't really know where to take it from here. I don't really know how to describe it, but the scene (especially when it renders out) feels "dead"

It feels like its missing something (obviously stuff to fill in the background). I want to get most of the modeling done before I start worrying about texturing
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First thing i'd do is think up a story to justify why you've made this scene. i.e generic post apocalypse; create some barricades, turn the main walkway down the middle into some kind of trade central with stalls and shit.
Creating environments with no idea behind them usually ends up being pointless and boring unless it has scale or interesting architecture. There is nothing interesting about a generic train station. .
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>>555906
I'm kind of torn between going for large scale background details, and small scale detail right in front of the camera with just some trees in the background.

I could do both, but then I'm afraid of it being too cluttered.

When I say details I mean things to establish the setting/purpose like you mentioned
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>>555906
Disagree. Mundane spaces and objects rendered in a beautiful way with excellent composition and lighting can be really nice.

I'll gladly look at a "boring" train station over a trite post-apolalystic scene or another sci-fi space station or more pistols and assault rifles or yet another stupid Lamborghini or a goddamn musclebound demon warrior or a busty elf girl.

99% of 3D art is one of those things. A train station is a fucking breath of fresh air imo.
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>>555916
>I'll gladly look at a "boring" train station over a trite post-apolalystic scene or another sci-fi space station or more pistols and assault rifles or yet another stupid Lamborghini or a goddamn musclebound demon warrior or a busty elf girl.

seconded

the reason OP's image is boring is because it has no signs of life. OP: think about the scene and the reason it exists and what it experiences every day. is it a freight yard? then what do people use it for? transporting apple juice? then make a bunch of crates of apple juice, maybe some spilled liquids. add some benches for the workers to sit on, add some cars that they use to get there, add some trash that inevitable blows into the yard and doesn't get cleaned up, maybe if its a shitty area there are squatters and hobos, add some barrels, etc

another thing you have to remember is the texturing has a LOT to do with selling the scene, so while you want to have a good scene before texturing, remember that it won't ever look "finished" and "full of life" until its texturing. adding things like, leaks where water might drain down when it rains, grunge on the ground, tread marks from cars, graffiti, idk cigarette butts on the ground

also grab some reference images
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>>555903

How about worn down and cracked pavement?

Not post apocalyptic, just well worn. Weeds growing through it, some sunken sections.




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