[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



I am looking to do some amateur 3d animations as part of a 2d animation commission Im working on,
What softwares do you guys use, and how would I go about animating in the 3d realm?
>>
>>555301
>water is not transparent
KYS
>>
>>555302
ISNT MY WORK, i think it looks shit desu,

just wanted to show what kind of crap software i need
>>
>>555302
Its liquid mercury you fag
>>
>>555309
that wouldnt make any sense, the index of refraction is clearly 1.333 for water
>>
>>555301

Character animation or just simple object animation? Also i use Blender.
>>
>>555301
>software
maya or blender for characters, Cinema 4D for motion graphics.

>and how would I go about animating in the 3d realm?
it's like 2d except you don't have to know how to draw, so it's 10x easier. You'll figure it out.
>>
>>555301
I'm a 3D character animator
I work in maya
You can think of it like 2d but functionally it's more akin to stop motion. There are obvious workflow advantages over 2d but you need to polish the actual character animation to a much higher degree for it to not look like shit, because the naturalistic charm of 2d tends to hide animation flaws.
>>
>>555311
The fuck are you on about? Of what relevance is ior to this scene? That liquid is 100% reflective.
>>
>>555301
you are why I fucking hate the internet
>>
>>555716
fuck off ))

>>555301
Cinema 4d
>>
>>555301
where is the image from?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.