>>555293cracked world machine
>>555293Sculpting the landscape yourself then using a height based material.
i know you can use ocean modifier or fractal in blender or somethingnot great but it works
I just got cracked world machine and have spent the last 2hrs baking 8k maps lol. I feel im too far in to turn it off now and try a lower res so im gonna go to sleep and see what it comes up with
>>555293this maybe http://lithosphere.codeflow.org/https://www.youtube.com/watch?v=VE4bbDM5MV0
pic you provided can be easily made in Blender, even better than that generated shit
>>555293I am samefagg and it also looks like planetside 2 gfx which are shit
I've been fucking around with terresculptor. I'm trying to implement it to a ue workflow. It's simplistic but interesting (and free). This guy's voice is my favorite tutorial voice of all time thoughhttps://www.youtube.com/watch?v=xJERezxhsdw
Check out Houdini's terrain tools, or Geoglyph by quadspinner.
>>555391Honestly, I would like to see that, because the Ant Landscapes I make don't come out looking anywhere near that good.
>>556659Then you havent watched the right tuts yet,Its a pain in the ass exspecially with landscapes so I dont mess with that in Blender but after a week or less you should be able to make something good, just grind
>>556669That is not an argument for Blender, more like against it. One fucking week?I've learned Houdini 16 landscape tools in an hour and i took my time. Even World Machine can be learned in a day.
>>556672>implying i paid for itAnd you can get heightmaps and geo of landscape out of the apprentice version.
>>556422>Check out Houdini's terrain tools, or Geoglyph by quadspinner.Geoglyph is basically a World Machine plugin.
>>555382Doesn't work on 64 bit machines, what the fuck is this piece of shit?