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first of all know that i am fairly new to blender and 3d creation in general.

i got the mesh of an arm, i've done all the rigging and all but i have one problem.

when i parent the mesh and the armature ( with automatic wheight ) all of the fingers armature deform their respective finger of the mesh correctly, except for the index, when i move the index bones the mesh just stays in place.

Someone knows how to fix it ?

Thanks
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>>555274
FIRST LOOK AT YOUR HAND AGAIN
>>
>>555283
it's just the fucking point of view you fucking tard

however find the answer myself
>>
the bone that isn't moving is the root bone i think.
you need to change it to another bone
>>
>>555274
Call me old fashioned, but I would manually attach the armature to the mesh by naming vertex groups and assigning them like that.




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