first of all know that i am fairly new to blender and 3d creation in general.i got the mesh of an arm, i've done all the rigging and all but i have one problem.when i parent the mesh and the armature ( with automatic wheight ) all of the fingers armature deform their respective finger of the mesh correctly, except for the index, when i move the index bones the mesh just stays in place.Someone knows how to fix it ?Thanks
>>555274FIRST LOOK AT YOUR HAND AGAIN
>>555283it's just the fucking point of view you fucking tard however find the answer myself
the bone that isn't moving is the root bone i think.you need to change it to another bone
>>555274Call me old fashioned, but I would manually attach the armature to the mesh by naming vertex groups and assigning them like that.