A-are you unreal faggots for real about this shit? VISUAL SCRIPTING ?!!!! Unity is so much better than this crap. I cant believe anyone uses this shit.
>>553447wow this is a really COOl post my man really good post I'm reading it I read it 5 times by now oops I read it 7 now hahaha I can't stop reading your post I want to marry this post now that I think about it really GOOD post I'm just kind of not even sure how to proceed from here ahaha I'm a little nervous sorry
>>553448Are you upset no one plays your Unity trash?
>>553446>New Project: Would you like Blueprints or C++>Pick Blueprints>WHAT THE FUCK THIS USES BLUEPRINTS?!
>>553449unity > ue4, get over it.
>>553446Unity and Unreal can do great jobs both, unity have more tutorials but unreal seems easier with the node system thing
>>553454unreal has awful nodes and graphs for every fucking thing, Its insufferable
>using blueprints for mathematical operationsLmaoBut really. Just use cpp, or are you too stupid?
>>553459cpp is dogshit ancient crap. Its 2017. c# or js in unity is the only way. Unity is much less shitty as well.
>>553460Lmao confirmed retard who can't code cpp
>>553461confirmed idiot who cant into c# / js
>>553462I primarily use c# at work dummy
>>553463lol sounds like you're just some dumb hobbyist who doesnt know wtf
>>553464I AM a hobbiest game dev. I work as a programmer too.
>>553466tell me why you are still a hobbyist
>>553462>jswho uses that in unity?is (current year)
>>553467Because I refuse to work with others since most people are totally useless idiot "indie devs". Which ultimately means I have to learn everything from modelling, animation, rigging, level design, etc etc... Takes time, man.And at the end of the day I don't need the income from releasing a game, I just kinda wanna make a game that I personally would really enjoy, since I haven't played any games in years now because they all suck.
So don't use it. Write all your code in notepad++ and ignore babby's first blueprint.
>>553485sounds like you're some babby who doesnt actually have any love for the medium and hasnt even tried any of the thousands of games being released each year including vr games yet hates them anyway. You must be retarded. Why even post here
>>553487I not only have the Oculus dev kit 1 & 2, but I own CV1 and Vive.I buy practically every game that's released, and do technically play them, but I get bored almost instantly so I don't really PLAY them. And yeah, having the desire to become a game dev and dedicated much of my free time learning multiple skill sets to make a great game I can enjoy means I have ZERO love for the medium. Nice logic there dumbass.
>>553489there's two sides to every story. I would hate to be so clearly deluded as you. I didnt even know anyone could get this deluded
>>553490lmao what the fuck are you talking about? Can't believe I got trolled.. Goddamnit
>>553491just kill yourself
>>553489You mean you buy practically every trashy AAA game released. Steam releases an average of like 8 games a day. Played Hollow Knight yet? Game is objectively good quality.
>>553446>I cant believe anyone uses this shit.No one does. Unreal developers write code in C++. Unity C# is MS garbage.Well, people do use the visual scripting for materials in UE because it's better than anything else out there.
>>553446I use blueprints. Makes workload lighter. It's also a good bonus that I'm very much a visual learner, so it's up my alley.
UE 4.15 now has Blueprint to C++ nativity, meaning it's fully convertible now. You can get the overview of what you want in blueprint, and then if you need specific changes or optimization, go into C++.
why is the average member of any tech community so insufferable
>>553580Really? How hard is it to go to cpp after years of c#? I wrote some basic programs (Riemann calculators) in cpp for calculus, but nothing anywhere near as complex as what I do in c#