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How to model Wipeout pulse Technology ?
>model
>retopo
Ik but how do I get the spicyness ?
>>
>how do I get the spicyness ?
do better until you succeed
>>
do better of to the succeed when texture because detail is all in it. that is it. geometry simple.
>>
basic lowpoly model with 128 texture
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>>553362
>pulse
>not 2097 or WO3

http://phoboslab.org/wipeout/
>>
I could literally make anyone of those by accident
>>
>>553440
So could a thousand monkeys.
>>
>>553479
Why only a thousand?
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>>553362

Imagine working in the ps1 era and getting paid for it.
>>
File: Shite.png (46 KB, 684x520)
46 KB
46 KB PNG
Post Wipeouts
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File: wipout.jpg (221 KB, 1485x1051)
221 KB
221 KB JPG
>>553507

Zyklon

It has 10 Schub.
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>>553554
https://www.youtube.com/watch?v=tgAv7YhHRzQ
>>
File: spaceship2.png (195 KB, 1350x690)
195 KB
195 KB PNG
>>553507
OP here




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