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How viable is 3D Coat for sculpting? I'm not asking if its as good as zbrush, just can it do a basic job (picrel) in similar time?

Also, do you think generalist programs like Maya or Blender may at some point subsume organic sculpting and make the more specialist software a dead end?
nobody uses it to sculpt. should be a red flag

Yes, once you learn it, it's just as capable as zbrush. I use it for Uv's and retopo. Sculpting wise it is great for seams on clothes with the spline tools and the ability to save splines and repeat strokes. It has one major problem tho, scale. It's a nightmare trying to sync it with zbrush and a modeling program. The bigger the mesh in 3d coat the more voxels, so more slowdown. Trying to sync marvelous, zbrush, max, mari is nigh on impossible. You really need to do everything in it for it to be viable.

I love 3D Coat myself. It was much cheaper than zbrush and has a far easier to use interface. I use it all the time. I'm sure zbrush can run circles around it as far as features go but for what I do it does the job just fine.
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I made this with 3D-coat.
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in two day.
rendering is Blender.
Are you making the Tremors 3D Game game? The one that's just a desert in a box and you walk on rocks and there's a wooden house or store?
it's for animation test.
I had never thought about the game.
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at least, when I make a lot of 3Dmodels, 3D-coat really help me.
oh shit. lets make its game.

any coders in ?
Japanese people know about Kevin Bacon b movie horror flicks?
it's popular among Japanese movie buff .
Depends what you want to create it in.
How do I make my zbrush renders look like this?

Japanese people love monsters, and they love AMELICAN COWBOY
How to switch back and forth between voxel andsurface modes?

Click on the V or S in the model tree and it will switch it to its opposite model form.

As for viability.

Zbrush has a hell of a lot more features than 3D Coat. It is a more powerful sculpting program hands down. But has a horrible UI and it more complicated than it needs to be.

3D Coat is much easier to use. It passes the 15 minute test. But you're going to have to learn to do a lot of stuff manually that Zbrush can do automatically because it doesn't have all the features that Zbrush has.

But keep in mind, up until very recently 3D Coat was a one man operation. The entire program was coded by one very talented programmer. Now 3D Coat is a legitimate company with multiple programmers working on it. In a few years it will likely catch up to Zbrush as far as features goes and will have the advantage of having a much more user friendly UI.

All in all the fact that Zbrush has a competitor is good for both platforms. 3D Coat will strive to gain the features of Zbrush and Zbrush will strive to gain the user friendliness of 3D Coat.

Mudbox will sit quietly in the corner and eat paste.
When shaking the camera, the black borders shouldn't appear. They make it pretty obvious that it is the image which is shaking.
It's actually better than Mudbox and zBrush, just doesn't have so much documentation and resources as the second. Zbrush has the great advantage of being the standard first.
I don't really mind the UI honestly, it's a non-problem if after you put in the hours.

IDK about features... I use both programs and can tell you this.

As much as I love using zRemesher or Decimation master for retopo, 3DCoat's retopo tools are much more practical. On top of that, 3DCoat is great for uv-unwrapping and packing.

To top it off, 3DCoat has PBR texturing and a much larger option when it comes to texturing tools. Plus it's renderer is a lot easier to control with a much more "what you see is what you get" approach.

As far as sculpting goes, I'd argue zBrush allows more room for more details, but even today a lot of that fidelity is lost when we bake down to normal maps and such. The brushes in zBrush also behave a little bit more predictably. Brushes in 3DCoat take a little fiddling to get used to, but you have the same amount of control (if not more) as to how your brush works. Not to mention more selections as to the types of strokes.

3DCoat's boolean operations are easier and more ideal cause you're working with voxels.

Play with both, they each have their strengths and weakness.
I tried 3dcoat UV packer. Seems it packs the islands well together, but leaves a lot of room to the UV area edges. What am I doing wrong here? I want to use as much as I can of the UV area.

Do you set the padding when you pack the uv's.
If you mean UV island margin? Yeah. But it still leaves a lot of room on the right and bottom side of the UV area. Maybe that's just how the algorithm works.
oh, I got it.
I'll be careful.
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are shaders supposed to look like this?

How do I smooth a high res voxel mesh?
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Can you add heads and tails to splines? Can you make colored splines?

Can you merge two painted objects and retain the paintjobs?

Can you make an armature like the zsphere rig in ZBrush?

I want to make a pile of snekkz, how can I make it easier on myself?
looks like zfighting to me
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heads and tails? like this?
So if I'm looking for a sculpting package is 3D coat good enough for most people? Or should I just go with Zbrush?
probably, Zbrush is the best software for sculpting.
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but, if you can't master Zbrush, 3D-coat will be waiting for you.
Ukraine are waiting.
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I sculpted it in 3D-coat.
it is a friendly software for hobbyist
How long did it take to learn this in 3D Coat?
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I started learning in 2013
about 4 years.
this is a initial practice.
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about 6 months
if you just want to learn the sculpt room , probably you just need to spend 6 months.
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about 6 months.
for blender tracking test.
this mask is made in 3D-coat.
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about 1 year.
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about 1 year
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etc... I have made many models with 3D-coat.
now I'm making a arachne of KamenRider ZO in 3D-coat.
I think that 3D-coat isn't the perfect tool but it is the enough tool for me.

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