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What are the advantages of modeling with meshes over nurbs?
I'm somewhat experienced with Rhino and modeling architecture, but a total noob when it comes to modeling with meshes.
But with the exception of rhino, all 3D packages seem to be using meshes for everything and getting good results, so I would love for someone to shed some light on this.

To me, nurbs seem a lot more accessible and easy to control, and the mostly additive + booleans workflow is very intuitive and precise. Box modeling on the other hand seems to be the opposite, but idk.
You use meshes for animation purposes
Nurbs is really heavy to compute but really handy for mechanical pieces (for industry)

Zbrush or Modo give some good solution to create some meshes
most NURBS models will get converted to polygons anyway, at least at rendering, often even before.
I know nurbs are heavier to compute, but it's such an easy way to design.
Guess they're pretty useless for anything not to be manufactured tho.

And yeah, they will be turned into a mesh anyway, either manually to optimize a model, or simply into a rendermesh for rendering.

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