It's pretty good for something made in Blender.
>>552253>Water doesn't look like water>Alpha on leaves and grass is too high>Shitty lens flare is the focus of the render4/10 for effort
>>552253>It's pretty goodI don't think you get to decide that, hombre.
>>552256thats right, i do
RULE OF THIRdS AND NOT 2 COLORS WHICH ARE UNEQUALLY SHARED
please god if anyone new to composition read that last post, not everything needs to be rule of thirds
>>552357The pic is rule ofthirds but very bad
>>552253>for something made in BlenderWhen will this meme end?https://youtu.be/LSHLg4hEVZ8
>>552253eww, this looks bad, even for blender. I think i can do better in POVRAY.
>>552253If it were good you wouldn't know which software was used to make it.
>>552557This short is one of the worst examples of blender. It looks like shit, character fluidity looks like shit, textures look like shit. Took a whole team to create this garbage and I remember Blender constantly crashed on them and fucked up their deadlines.
>>552253It's really not considering Blender can actually make quality renders. The difference between Blender and commercial is that commercial is much better to use and deal with than the meme. However it's the artist, not the software, and I have seen some beast art come out of the Blender community before.Yours is not good.
>>553035To be honest if he said he was using Maya but actually used Blender no one would be the wiser as we just assign mediocrity to Blender as many of its users are new and aren't committed.
>>553067Haha, years ago I heard excactly that being said by then 'elitist' Maya users (was like $30,000 in the 90s) about 3DS Max users.
>>552253it's shit, and a lot better can be done in Blender.