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File: sunsetwater.png (792 KB, 960x540)
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It's pretty good for something made in Blender.
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>>552253
>Water doesn't look like water
>Alpha on leaves and grass is too high
>Shitty lens flare is the focus of the render
4/10 for effort
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>>552253
>It's pretty good
I don't think you get to decide that, hombre.
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>>552256
thats right, i do
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RULE OF THIRdS AND NOT 2 COLORS WHICH ARE UNEQUALLY SHARED
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please god if anyone new to composition read that last post, not everything needs to be rule of thirds
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>>552357
The pic is rule ofthirds but very bad
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>>552253
>for something made in Blender
When will this meme end?
https://youtu.be/LSHLg4hEVZ8
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>>552253
eww, this looks bad, even for blender. I think i can do better in POVRAY.
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>>552253
If it were good you wouldn't know which software was used to make it.
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>>552557
This short is one of the worst examples of blender. It looks like shit, character fluidity looks like shit, textures look like shit. Took a whole team to create this garbage and I remember Blender constantly crashed on them and fucked up their deadlines.
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>>552253
It's really not considering Blender can actually make quality renders. The difference between Blender and commercial is that commercial is much better to use and deal with than the meme. However it's the artist, not the software, and I have seen some beast art come out of the Blender community before.

Yours is not good.
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>>553035
To be honest if he said he was using Maya but actually used Blender no one would be the wiser as we just assign mediocrity to Blender as many of its users are new and aren't committed.
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>>553067
Haha, years ago I heard excactly that being said by then 'elitist' Maya users (was like $30,000 in the 90s) about 3DS Max users.
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>>552253
it's shit, and a lot better can be done in Blender.




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