Hey everyone!How do you guys generate normal maps(and other maps) from an image texture? I've been trying to work with different softwares on this, but he result always looks kind of bad. In the software everything seems beautiful but when I take it to Marmoset/Unity/Any other 3D package the result is horrible. I'm not exactly sure what I'm doing wrong. If you guys have any tutorial/tips, I would be really grateful.
>>551574PS has a built in tool to make normal maps or you could use crazybump.
>>551574that honestly seems to be more of a lighting fault than anything, have you tried playing with lighting in your scene? Notice how the MindTex preview has a few strong light sources (with varied colors and positions), while your marmoset scene has some really uniform diffuse lighting and nothing else.
>>551574I know crazybump adds a displacement map in the viewer, dont know about the other program. Try importing the displacement map as well to see if it's the same as the other viewers.
>>551574Awesome Bump is a pretty easy to use program for doing that.
http://cpetry.github.io/NormalMap-Online/ this has been my go-to when I make normal maps. Good for other similar maps too.