is this real
that face looks like it was made by an intern 10 years ago
where'd the budget go
>>550994except it doesn't. >>550991for honour
>>550956http://blog.bioware.com/2017/01/31/mass-effect-andromeda-character-kits/Not only does it look terrible, but they're distributing these high res renders for fan artists to reference as PDFs.For some reason trying to load one of the PDFs fucks my ability to resolve host names.
>>550881>>551022Looks good to meUncanny valley, the closer we get to photo realism the harder for us is to accept it as we focus more on tiny detailsthe lack of real realtime shadows jumps out to you even more here, as instead normal shading is used to fake it allMost modern game suffer from this, so close but still not thereAlso its good they got rid of the exaggerated albedo fake shading on peebee, was really killing the model in initial revealEther go pbr or not, dont fucking mix both as it stands out even more
>>551052that purple tho
>>550881Is it just me or does the color design of the armor look like complete shit?
>>550881>>551052idk what it is about those models but they've all got that "crazy SJW who just got triggered" look to themit's not even a bioware thing, if you told me these had been made by any other company I would've thought the same thingfucking weird, I can't even explain why they do, they just do. idk why people make shit like this
>>550881Why are her eyes so wide open?
>>551052>Looks good to meYou have shit taste, then.
>>551208Whoever lit and rendered this did a poor job so there arent enough shadows on her eyeball. The model is fine.Pic related, I just removed some of the sharp highlights in her right eyeball and shadows to bot. Looks less buggy
OP where can I see moar of your great works?
>>551016>for honourFor Honor is Ubisoft, Mass Effect is EA.
>>551216it doesn't have to do with lightingdynamic lighting doesn't bounce enough to recreate the shadow under the eyelid, you use a separate piece of geometry with an occlusion texture
>>551219My bad, I'm not used to dynamic lightingI still think the issue has to do with the eyeballs being too bright though.I'm going to guess that EA wanted to post the model without any extras and since the model is built for the game, it doesnt work well in still images.
>>551052It's like the "I've given up on life and just wear whatever random shit i pick up first, also i'm autistic and cant put it on correctly", space renegade version.
>>550881Meh, game will be modded and some one will add better skins/models with nude mode activated
>>551052of all the things wrong with this, those ribcage titties are legitimately an offense against the female figure, nay, against humanity as a whole.
>>550989She looks like this German girl I used to date when I was young.
>>551052>>550881these look like 19 year old cosplaying womanlets.
>>551504you might as well make your own fucking game at that point
>>551052That's a dude
>>555104Main cast character models are like 2% of the work.
The facial animations for this game look so lifeless.
how come video game noses still look like shit?
>A racing game from 2006 has better facial animation than a Mass Effect game
>>551198same,I think it has to do with the fakenes of the characters same as the SJW being fake to themselves or something, SJW probably not the best example but I get it and it is real.Photogrammetry models or photo realistic models they are good but not the stuff thats coming from the gaming industry trying to make photorealistic shit themselves but they will never get the real feel to it.
>>555578Written like a true autistic 12 year old.
>>555580thanks, my english teacher thinks the same
Some anon already made something better. >>551124
>>555626Looks better, but generic af. No personality.
>>555630>No personalityIt's better than an ogre personality
Just look at those expressive faces
>>555630What personality does the original have? Technically it's garbage, just look at the eyes and hair. There's no value there. The altered one at least kinda corrects the shading of the eyes and gives sheen to the hair instead of leaving it looking flat as charcoal. So what exactly is the personality? The technical fuck ups that clash with the rest of the realistic shading? Why don't you describe the personality in clear words so we can all understand it.
>>555651HAHAHA what the fuckseriously though how does this game look so much worse than even DAI? is it biowares b team or something?
>>555668AAA gamemaking my man
>>555651it looks like someone's jiggling her jaw in facegen
>>555651Why the fuck cant they put eyelash planes in mass effect. Other games with character creators have them.
>>555461IIRC that game used full motion video for its characters. Looked pretty great too
>>550881I actually though the head looked fine at first but they made if fucking huge
>>555651>Let's put some intern in charge of defining morph targets for speech animations and hire some pajeets to do the lip sync. Also double those morph values, we want EXPRESSIVE faces.>Wow was that a blink? It's too fast, slow it down so that the player can really take the time to appreciate your work.
>>555651None of you get it today, but you will.This is a deliberate exercise in introducing safe-affect to the world. We will all be expected to use this verbalization style in the future so we don't trigger people with micro-expressions. Best get a mirror and start practicing. When you buy the game, look into who consulted and follow the connections between the animation staff. It will give you an insight. Also, if you have what might be now consdered a conventionally "attractive" face, try practicing wearing a mask a little more each day.
>>550881>>551052It's definately the eyes that are the problem.They're balls with a texture and a phong shader.They have no excuse for not doing it properly>>555680also the eye lashes do look odd
with all this bullshit around andromeda, im seriously considering chopping my dick off to try and land my talentless ass a job with them
>>555651person designing make up for this is clearly male with 0 knowledge of make up application techniques and colour coordination. who would apply matte eye shadow spottily like that and not even line their brows? blush is not blended properly and in the wrong area. i could go on
>>556869You can be an SJW while being a white male.
>>556866They just look like their face is filled with botox. What they say and do doesn't match their expression, which is completely lifeless or very forced.
>>556887this. it looks like she is constantly smiling she doesn't show any shyness, thrill,interest or anything. its a piece of shit work even for an amateur
>>556887Well, it *is* the far-flung future anon, botox ought to be very cheap and easy to produce.
>>551052My theory is that they were going to keep AO seperately from the diffuse texture but midway through production they realised they didn't have the memory budget to do it on xbox or something like that so they just removed all the AO and didn't bother baking it to the diffuse map. Now they are left with decent models and sculpts that just look kinda flat and are poorly lit.The design is pretty shitty, no excuse for that.
>>557004Also the lack of subsurface scattering takes a toll when they try to have these high detail normal maps with pores and such.
>>557021Lack of SSS with big pores and very dark shaded sides is a staple of the series. Really.
>>550881You know... These models are pretty terrible in themselves and have no excuse. They look rookie andBut I kind of like the more realistic proportions. The head sizes seem weird, but they would look like real people if the modeling job was good.It's also interesting that Ryder reminds me of a real girl I knew, which hasn't happened with other games so far.But these are the only good things I can say about it.
>>550881I want this head model very badly, judge me all you want.Is the game unrippable by NinjaRipper, or does no one give a fuck?
>>557117Game just came out the other day.
>>557119So did Nier and it's already got models out
>>557121Just be patient.
>>555668>seriously though how does this game look so much worse than even DAI?EA regularly fires its games development teams near game completion (usually during the final Q&A stage) and hires new ones to finish so they don't need to worry about bonuses or long-term employees who expect promotions into higher paying positions.Google the names you see on the credits of their games and you'll see a pattern. For every role you see, there will be twice as many people as expected and their Linkedin pages will always be the sameName 1: Artist at [EA Studio] 2013-2016 (6 months before game launch)Name 2: Artist at [EA Studio] 2016-Present (hired right when Name 1 was fired)End result is a revolving door of game creators who are hired with no quality control and never get to truly adapt to working as a cohesive team before they're all fired and replaced.
>>557715You can't really blame EA corporate. It's been documented that it's internal within the studios themselves. The leads and senior guys get rid of the up-and-comers so they can maintain cushy positions and save budgets.No matter what industry you go to the suits are more worried about things like redundancy, cutting budgets to entire departments, and programs. They aren't nearly meticulous enough to be picking and cutting what amounts to handfuls of jr and mid-level guys. That stuff usually comes from within departments and teams