Update on my GPL engine.Multiple object animation / skinning with Assimp is finally here (although not profiled and optimized). Why should you care about this? Well, I show an easy way to go about adding this to any graphics programmer. I wanted to get it out soon, so it still has some bugs like errors in the shadow map for the "elongated cube" and an issue of "tightening" around the joints. Bloom and SSR has also been disabled for now as I work on implementing better options.Please check it out now athttps://youtu.be/UgBrYRZm3OQhttps://github.com/bergjones/Shadows_Spider
SSR is now up and running. On to improving the UI and animation blending.
>>550515I might be a bad meme but the extra bounding box might be from a parenting that you've done when you created the geometry in another program
>>551805are you talking about this larger bounding box? That's the desired AABB. I'm trying to get it to move and scale appropriately when the bones move.