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File: 1481522986344.jpg (5 KB, 251x44)
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>wasted month make model
>Rig it
>shoulders and hips look fucking garbage
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>>550458
Fuck off dumb nazi frogposter
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>>550460
Thanks for inspiring me to do this in my coffee break

>>550458
You should probably get faster then. If you're fast, mistakes don't hurt that much.
>>
You gotta suck in order to get better. Happens to everyone
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>retopology of entire gun
>it won't bake properly because i moved a piece slightly off location because snapping was on
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>>550605
if the mesh is so smooth/irregular that you can't put it back in place using a couple vertex snaps, then it shouldn't matter if you eyeball the position, as long as you bake with a cage
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>>550480
no, they just hurt faster
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>>550621
>as long as you bake with a cage

Well hello 1998
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>>550621
not a problem right anymore, i managed to find another solution.

but i found out that if you keep ur highpoly in separate parts it will bake better
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>>550639
Isn't a cage fairly typical when baking normal maps?
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>>550820
Nah, a cage is typical for baking Dora's map. Can't let it escape the oven, yknow?

Go for 1/4in steel bars with gaps of less than 3/4in. That mofo is able to curl up pretty tight to get through holes. Bonus points if you put layer of microwave-window mesh along the inside.
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>>550480
Do all of your characters look asian?
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>>550820
you don't have to bake with a cage tho. you just need to know the right settings when baking.

you use a cage/explode when ur model uses lots of small parts
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>>550635
That is some retarded logic
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>>550458
GOOD you fucking fuck, now TRY AGAIN. NO artist ever drew the perfect picture on their first try. They have hundreds of shity pics. Now, Go and get all those fuck-ups out of your system.
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>>550458

Shoulders and hips are always the hardest part to rig because they're interacting at a Y intersection as opposed to things like torso, elbow and knee joints.
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>>550573
this
the only way to get rid of the bad ideas is to make them and learn from them.




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