Digital Hacks>make 3d model >import into photoshop>apply smudge strokesMuh new digital painting
how do u import 3d model into photoshop
>>549531Not sure, but I've heard that PS has had (some) 3D capability for quite some time now.Never used it, though, but I have used its normals and bump map creator - it's shit (just like any other image to normal program. Not the program itself, though - rather, the result.)
>>549531probably just render it out as a png and open that in photoshop
itt retards that have never used photoshop.
>>549529Classic
>>549529Yes, I own Quixel as well
>>549529That's cool mate, but did you know you can import PSD files into Blender and it will generate a shader network?
>>549656oh shit.4real?
>>549659nah
>>549553You make me angery
>>549529pics or it didnt happen
>>551546
>>549529>>551593whats your point. thats the common workflow in concept art for years. just makes sense to figure out in which composition and scale things work with the lighting you want.
>>551600>whats your point. thats the common workflow in concept art for yearsits not, actually. visit /ic/, they will set you str8
>>551614yes it is. concept artists use 3d. actually it's standard work flow now a days. studios will expect u to do it. it's the next level.
>>551615they use the perspective tools in sketchbook pro. 3d is 2slow. IF you were serious about 2d you would know that already. *shrugs*
>>551617you'd be surprised.>we never stop learningnice little hint there anon.
>>551618?
>>549531Projection master