anyone know of any free 3D related apps that might be useful? for example I have a IES gen.
>>549199Do you mean specifically apps or a program for your computer? The vernacular got a bit fucked when Win10 launched.If you mean PC then XNormal http://www.xnormal.net/ for some baking options you might not have in your modelling program, like thickness and curvature and cavity and direction. Also Reshade http://reshade.com/ for upscaling images with fancy fractal methods, but usually Waifu2x runs better and while it is a webpage and not a program you can download, there is a version you can download https://github.com/lltcggie/waifu2x-caffe/releases Hope it runs for you, doesn't for me.NVidia's normal plugin for Photoshop is useful https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop thing to remember about it is that it just follows changes in luminosity so you may have to tweak your textures before filtering, like with a highpass filter or a shadows / highlights adjustment.Image Overlay Utility https://imageoverlayutility.bitbucket.io/ just in case your program can't get a ref image to line up right.Autodesk's 123DCatch http://www.123dapp.com/catch I figure you aren't using Blender if you're using an IES gen, but in case someone else is https://github.com/CGCookie/retopoflow Usually it costs money but all you pay for is tech support, you can get the actual addon for free. Retopology is now easier than ever.
>>549205>usually Waifu2x runs betterWhat I meant to say is usually Waifu2x look better. I don't expect it to upscale images faster at all given the nature of neural networks.
>>549205This is a really good response. To clarify I meant programs for a computer but things like 123DCatch are also very useful to know about.Thank you.
>>549199what the fuck is with the shitty meme of environment designers putting all sorts of dumb highlight shit in their lights as of late? that's not how lights work irl you fucking morons
>>549258http://www.cgarena.com/freestuff/tutorials/max/ieslights/Read this, stop arguing with no research.
>>549199I'm no character artist and I've never used this before, but I think the base meshes would be great for creating hard surface power armor, scaling to fit in vehicles and environments, or using as a base mesh to practice sculpting.
>>549269>electronic transfer of photometric data over the weba fucking meme then
>>549301Can't argue with that logic
>>549281Makehuman meshes can go from pretty good to absolutely silly in about 2 clicks.