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How would YOU replicate the "eyes in front of hair" effect that's used in anime /3/?
>>
render an eye pass...
Or for real time use a custom depth buffer.
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>>548501
Different pass ID, some layer trickery, then compositing.
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>>548501
just curious, but why would you even do that? i find it sille even in anime. as i said just curious not trying to fame.
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>>548834
Because in most cases, having the hair actually hide the eyes would look even sillier.
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>>548846
Kek
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>>548501
It´s impossible.
You will notice that NOBODY is man enough to render a girl with her eyes in front of hair.
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File: zelda tech.jpg (151 KB, 901x855)
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>>548906
i beg to differ
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>>549094
>WW did IK feet first
Nigga Ico had it a whole year earlier.
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>>549094
That´s an emulator frame. You gonna render in a 3ds emulator or something?
What´s next, photoshop?
Show us a webm from YOUR model rendered in max or maya with this feature, imbecile.
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Image sequence on geo with alpha
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File: A.jpg (157 KB, 450x467)
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