Can anyone tell me what the fuck is going on here?I'm using the box uvmap and a procedural arch & design mr material. It's not a reflection and there doesn't appear to be any flipped normals.
Sorry I have no idea, I only use blender haha
>>547889Okay.
I wouldn't use box uv unwrap on such a complicated geometry object. It looks like some UV issue there. Try to make propper UVs for that model.
>>547909Yep
>>547909No matter the UV projection I used it stayed the same. I'll try unwrapping it now.I would've done so yesterday but max kept crashing.Thanks for the suggestion though.
After unwrapping it properly that thing is still there. Goddamnit.At this point I don't even know what to do.
Have you tried deleting that part and modelled it again? I've had similar problems (although not in Max) and that usually solves it.
>>547974I ended up simply changing to another material and that seemed to fix it so the brushed metal and satined metal presets for arch & design MR materials seemed to be the problem.At least now I'm finished with the modeling.