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File: geaeag.jpg (267 KB, 1635x1022)
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Can anyone tell me what the fuck is going on here?
I'm using the box uvmap and a procedural arch & design mr material.
It's not a reflection and there doesn't appear to be any flipped normals.
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Sorry I have no idea, I only use blender haha
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>>547889
Okay.
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I wouldn't use box uv unwrap on such a complicated geometry object. It looks like some UV issue there. Try to make propper UVs for that model.
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>>547909
Yep
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>>547909
No matter the UV projection I used it stayed the same. I'll try unwrapping it now.
I would've done so yesterday but max kept crashing.
Thanks for the suggestion though.
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After unwrapping it properly that thing is still there. Goddamnit.
At this point I don't even know what to do.
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Have you tried deleting that part and modelled it again? I've had similar problems (although not in Max) and that usually solves it.
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File: Test render.jpg (344 KB, 1280x720)
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>>547974
I ended up simply changing to another material and that seemed to fix it so the brushed metal and satined metal presets for arch & design MR materials seemed to be the problem.
At least now I'm finished with the modeling.




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