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learning unreal boys
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>>547736
wasting hours of my already wasted life right now boys rather than learning programming because I don't respect myself boys
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>>547736
What are you trying to accomplish with unreal? I just dropped unreal for unity, the scripting makes a lot more sense to me imo. Unreal has a lot of backward compatibility issues with their documentations.
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>>548271
are you serious? how does a framework that has no support for basic oop stuff like inheritance and polymorphism make more sense?
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>>548283
unreal is too high level. Its for babbys that want spaghetti nodes to tell you the fucking truth.
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>>547736
this >>548271 is easier Unity and C# and got more documentation
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>>548284
you still didn't answer my question
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>>548284
unity isn't even half of what unreal is.
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>>548284

Are you fucking kidding? You can write C++ code directly for Unreal

>but you can write garbage workaround C# for Unity!
Not even 1/10th as close to the metal as Unreal
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>>548291
no Im not kidding you. Its just a wrapper to a bunch of shit code by epic failures. Write your own engine or get out of this field.
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>>548293
>Write your own engine

HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHA
>>
This thread seems like someone is just digging a bigger hole for himself rather than just admitting he was wrong.
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>>548284
They didnt realize the changes they have to accommodate to the documentations everytime they release a new version every week. It's like everytime I follow a tutorial theres always some updates that make something not work. Unity is much more newbie friendly.
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>>548294
laughing at all the greats including john c, carnack

>the irony
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>>548297
>quoting a guy who made his fame back when there were only a handful of engines.
wheh, great work kiddo
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>>548291
>but you can write garbage workaround C# for Unity!
>Not even 1/10th as close to the metal as Unreal

Not really. The point you are brinning on "close to metal" is not really relevant, unless you consider what this anon >>548291 is saying.
What's so funny about making a game engine. You really think c++ of unreal is gonna be marginally better than Unity's IL2CPP Scripting Backend?

Now add to the equation (probably without 10 years of coding experience, pehaps you) person , and reconsider your opinion
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>>548298
>believing this
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>>548299
unless you consider what this anon >>548291 is saying>>548293
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>>548293
>wrapper to a bunch of shit code by epic failures

>>548294
>Write your own engine
>HAHAHAHAHAHAHAHAHAHAHAAHAHAHA

>>548298
>wheh, great work kiddo


Do you see what's happening? Your hatred is spashing onto my screen. You two anons should behave correctly.
Listen to this >>548299
Making an engine is applicable when you are discussing being close to metal, nothing to kek about.

Stay informed and open-minded, keep hatred locked
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>>548302
This anon has the right idea. Writing your own engine is like knowing about the internals of your car and being a mechanic. If you dont know how to fix a car then you would hardly be able to fix a flat tire much less diagnose deeper problems.
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>>548299
unity can't produce real time cinema/fur/whatever the fuck but unreal can. matter of fact without unreal we would stuck in time in terms of realtime cg
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>>548305
you can, the entire rendering pipeline is exposed. Fuck man, people even posed entire VXGI on assetStore

It should be possible to do fur
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/v/ is leaking
wooooooooooooooooo
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>>547736
love it
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>>548293
4/10
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>>548305
Nigger it's right here
https://www.youtube.com/watch?v=Cv-XHqS-ZDA
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>>547736
>node-based coding a kindergartner can use...

What's to learn?
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>>548283
C# and Java are both OOP; they, therefore, support inheritance and polymorphism. There's no need for that, though, because everyone is comfy inheriting monBehaviors. Anyone that still uses C++ is an elitist fag because the only thing that low-level language is used for is proper memory management. With the almost unlimited capabilities of 64-bit systems, no one needs memory management. You're wasting your time learning C++ because who the hell wants to prototype and make header files when modern languages just post process?
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>>550112
>We Don't Need Optimization (2017 Edition)
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>>550112
C# doesn't have functioning SIMD support though
So anything using vectors/matrices can be 4-16 times faster in C++
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>>550116
Ok, you're right. I guess I'm switching to UE4, then.
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>>550112
nice tranny, what's her name?
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>>550125
You fucking underage or something ?
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>>548265
>coders
>self respect

Pick literally one.
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>>550113
Exactly. Otherwise, we would still be writing games in assembly like they did in the 8 and 16 bit era.
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>>550128
nah, quite the opposite actually, all the trannies I fap to are from the 2000-2007 era
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>>550203
those videos arent even hd




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