learning unreal boys
>>547736wasting hours of my already wasted life right now boys rather than learning programming because I don't respect myself boys
>>547736What are you trying to accomplish with unreal? I just dropped unreal for unity, the scripting makes a lot more sense to me imo. Unreal has a lot of backward compatibility issues with their documentations.
>>548271are you serious? how does a framework that has no support for basic oop stuff like inheritance and polymorphism make more sense?
>>548283unreal is too high level. Its for babbys that want spaghetti nodes to tell you the fucking truth.
>>547736this >>548271 is easier Unity and C# and got more documentation
>>548284you still didn't answer my question
>>548284unity isn't even half of what unreal is.
>>548284Are you fucking kidding? You can write C++ code directly for Unreal>but you can write garbage workaround C# for Unity!Not even 1/10th as close to the metal as Unreal
>>548291no Im not kidding you. Its just a wrapper to a bunch of shit code by epic failures. Write your own engine or get out of this field.
>>548293>Write your own engineHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHA
This thread seems like someone is just digging a bigger hole for himself rather than just admitting he was wrong.
>>548284They didnt realize the changes they have to accommodate to the documentations everytime they release a new version every week. It's like everytime I follow a tutorial theres always some updates that make something not work. Unity is much more newbie friendly.
>>548294laughing at all the greats including john c, carnack>the irony
>>548297>quoting a guy who made his fame back when there were only a handful of engines.wheh, great work kiddo
>>548291>but you can write garbage workaround C# for Unity!>Not even 1/10th as close to the metal as UnrealNot really. The point you are brinning on "close to metal" is not really relevant, unless you consider what this anon >>548291 is saying.What's so funny about making a game engine. You really think c++ of unreal is gonna be marginally better than Unity's IL2CPP Scripting Backend? Now add to the equation (probably without 10 years of coding experience, pehaps you) person , and reconsider your opinion
>>548299 unless you consider what this anon >>548291 is saying>>548293
>>548293>wrapper to a bunch of shit code by epic failures>>548294>Write your own engine>HAHAHAHAHAHAHAHAHAHAHAAHAHAHA>>548298>wheh, great work kiddoDo you see what's happening? Your hatred is spashing onto my screen. You two anons should behave correctly. Listen to this >>548299Making an engine is applicable when you are discussing being close to metal, nothing to kek about.Stay informed and open-minded, keep hatred locked
>>548302This anon has the right idea. Writing your own engine is like knowing about the internals of your car and being a mechanic. If you dont know how to fix a car then you would hardly be able to fix a flat tire much less diagnose deeper problems.
>>548299unity can't produce real time cinema/fur/whatever the fuck but unreal can. matter of fact without unreal we would stuck in time in terms of realtime cg
>>548305you can, the entire rendering pipeline is exposed. Fuck man, people even posed entire VXGI on assetStoreIt should be possible to do fur
/v/ is leakingwooooooooooooooooo
>>548305Nigger it's right herehttps://www.youtube.com/watch?v=Cv-XHqS-ZDA
>>547736>node-based coding a kindergartner can use...What's to learn?
>>548283C# and Java are both OOP; they, therefore, support inheritance and polymorphism. There's no need for that, though, because everyone is comfy inheriting monBehaviors. Anyone that still uses C++ is an elitist fag because the only thing that low-level language is used for is proper memory management. With the almost unlimited capabilities of 64-bit systems, no one needs memory management. You're wasting your time learning C++ because who the hell wants to prototype and make header files when modern languages just post process?
>>550112>We Don't Need Optimization (2017 Edition)
>>550112C# doesn't have functioning SIMD support thoughSo anything using vectors/matrices can be 4-16 times faster in C++
>>550116Ok, you're right. I guess I'm switching to UE4, then.
>>550112nice tranny, what's her name?
>>550125You fucking underage or something ?
>>548265>coders>self respectPick literally one.
>>550113Exactly. Otherwise, we would still be writing games in assembly like they did in the 8 and 16 bit era.
>>550128nah, quite the opposite actually, all the trannies I fap to are from the 2000-2007 era
>>550203those videos arent even hd