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File: test11.jpg (50 KB, 459x532)
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Threw this together super fast in daz on a bet. Please let me know which one is closest to looking realistic, or how I can fix one really soon.
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#2
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#3
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#4
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1 and 4 are the best imo
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>>547380
Thank-you kind sir.
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are these for porn or vidya?
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>>547382
Neither. There is no reason for me to do either of those. Just hobby stuff.
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#4, but needs more asymmetry and better shaders.
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#5
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>>547457
i'd hit it.
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>>547460
Thanks.

#6. I realize that the hair does not appear to be concerned with the law of gravity, but this took 53 minutes to render so here we are.
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>>547376
>I didn't spend any effort on these, that way I am largely immune to criticism because "I didn't do my best"

Go fucking do your best you stupid faggot. You and people who say "this is my first model", or that make ugly / stupid / retarded "lol so whacky" shit, you're fucking cowards.
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>>547477
Dude, that was some inspiring post. You are right, I should do my best. Also, you should lay off crack or wherever you are getting your energy from 'cuz you are hard-core in my face about something that means almost nothing. But I actually do appreciate your sentiment.
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>>547477
LOL so whacky
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>>547486
The pose, the lighting, and the eyes, really bring this one out.
I mean the others are ok (#1 #2 & #5) but this wins by far
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>>547486
eyes and lips too glassy, hand pose too grip-like
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>>547564
>>547486
also needs an hd morph (displacement map or normalmap) for pores/wrinkles, skin is too flat.
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>>547564
This is one of the stock poses that comes with daz, but now that you mention it the hand does not look natural, posed like that. Thanks for the feedback.
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>>547565
I don't a good displacement map for the skin. I'm trying to do this for free, but I agree, the skin needs to be more "weathered" in a sense. I'll remove the shininess in Photoshop.
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>>547549
Thank you, I was pretty happy with this one originally as well. Here's another in a nearly identical pose, but with the arms moved a bit. Note: I know the bikini is terrible. The only clothes I have are the things that daz comes with. I changed the textures but it still looks wrong.
Note #2: I think the muscle definition looks good, but a real life friend of mine says it looks too exaggerated.
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>>547486
#9
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>>547485
>you are hard-core in my face about something that means almost nothing.

OP asked for "cruel feedback". Why should anyone waste their time giving honest critic if the work "means almost nothing"?

Don't you see how that's insulting to both us and yourself? Get to work, faget.
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>>547711
Oh, I don't know. Maybe because it actually IS important to people and they don't want to get their feelings hurt? And "faget" is not a word, btw.
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>>547376
>>547377
>>547378
>>547379
>>547486

looks like wax.
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>>547718
is there a new lip-liner called edge buffer? she's wearing it.
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What am I looking at exactly? You said you "made" these in Daz? Did you model the face or anything at all? What does "throw together" mean to you? I think what I'm looking at is someone playing dress up on a computer and expecting feedback on the nothing he did. Please explain this shit because I don't understand it.
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>>547843
It's literally just sliders and morphs that these people buy. It also somehow deludes them into thinking they're actual artists.

Let me repeat that:
Daz users are so helpless that they PAY OTHER PEOPLE to move verts around for them.
daz3d.com/morphs
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>>547844
>Daz users are so helpless that they PAY OTHER PEOPLE to move verts around for them.

Yes, that's called "being the boss", and it's famously successful. Some people can't do the actual work, but know what they want to get done, so they pay other people to do the hard parts for them. Then those employed people buy goods and services with the money they make. It's super.
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>>547843
>What am I looking at exactly? You said you "made" these in Daz?

Yes I did. It took forever because math is a big deal. Did I make the model from zero, like how hydrogen was produced from nothingness? No. Did I find all the stuff on the internet to make it? Yes. Do I ask questions so that I can answer them, just to make a point? Also yes.
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>>547863
DAZ: -"being a boss"
kek. die OP
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>>547863
>>547896
LMAO is this a troll??

you're basically asking people to critique your skyrim character

how about you fuck off to the daz thread
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>>547922
>LMAO is this a troll??
>you're basically asking people to critique your skyrim character

No, it was not a troll. Why do people keep asking me that? My skyrim character rules, btw, and requires no critique.

I am serious about this stuff, I just don't have any talent for modeling, and I made a bet with a Maya expert that I probably should not have. I won, by the way, but he kinda phoned it in on his half of the bet. That's $100 he won't see again.
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>>547376
>look at this fully rigged and textured model that I posed
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>>548040
>>look at this fully rigged and textured model that I posed

You know that professional photographers hold the copyright on images that they create when they are posing other real-life humans, right? They did not make those humans from scratch. Sometimes the pose is the art. I'm not sure how anything I do is different than that, except I don't claim copyright. #FeelingSmug #MaybeIWillBuyAPrius.
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>>548043
the thing that's different is you posted it on a forum for making 3d models
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>>548044
>the thing that's different is you posted it on a forum for making 3d models

I had already written up a hilarious response to what I thought you were going to say, but then you derailed this whole thread with your "bring it back to reality" (OP put this in the wrong forum) approach to the conversation. So I guess you don't get to see it. This is why we can't have nice things.




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