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File: vulkan_logo_colo_red.png (9 KB, 375x167)
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I'm developing a program that will be doing real-time rendering. Is it worth it to use Vulkan or should I stick with OpenGL?
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>>546536
there are virtually no tutorials for vulkan
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>>546536
OpenGL if you want something with support now at the cost of your code being depreciated in the future. Vulkan if you want to take full advantage of SLI, and newer graphics cards and don't mind venturing into uncharted (undocumented) territory.
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>>546546
>don't mind venturing into uncharted (undocumented) territory.
there's so little documentation and examples you basically need to be a 10/10 programmer to even consider it
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>>546547
Just read through the source code, and the example programs. It's not that hard.
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>>546538
literally https://vulkan-tutorial.com/
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>>546536
What kind of stupid question is that?
Vulkan of course, are you retarded or what?
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>>546555
anyone with any experience developing vulkan code or even looking at youtube vulkan tutorials will see that it takes 10x more effort and boilerplate code to develop with vulkan than opengl. i take it yoo havent done either of these things since you just pointed to a babby level tut
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>>546635
>Reading the source code is babby level
u w0t
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>>546685
>




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