[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Thread archived.
You cannot reply anymore.



File: 1473985448239.jpg (50 KB, 499x361)
50 KB
50 KB JPG
is there a way to configure maya to use the same controls as sfm if i'm used to that or should i just relearn it.

i ask because being able to wasd when holding left click, but also rotate is pretty goddamn convenient, and i can switch to bones using W for translation or E for rotation on them if im not holding LB.

to further exemplify this, i guess this is more for a discussion on configuring maya to your liking navigation wise with the camera.
>>
You can pretty much change the controls to whatever you want, but I'd stick to mayas standard controls. Not only will it help you to work on other systems which don't have your configurations, maya also has quite a lot of shortcuts which are used in a lot of other 3d programs aswell. Sfm on the other hand barely sticks to any standards



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.