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Here's the same character developed for a 10 year old figure and a 1 year old figure, both from DAZ.

Is it genuinely this difficult to sculpt G3F into something human looking without having the HD morph SDK (which forbids you from vending characters made with it outside DAZ's own store)?

Was reducing polycount a good move for people not interested in making video game assets?

Seriously, someone pill me here on what I'm missing.
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>Seriously, someone pill me here on what I'm missing

>rendered in Poser 6
>rendered DAZstudio 4.9

no amount of polygons will save daz characters
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>>544653
OK, let's start over here. Why does the second one look like shit if it's based on a newer figure?

Try answering without meme arrows this time.
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>>544659
never come back here, you pozer faggot.
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>>544659
they look equally shit I don't know what you're talking about
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>>544659
I don't understand what you're asking. They both look like shit.
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>>544659
I don't know whats going on with the morphs, but it's more their fault than the actual figure
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>>544659

What the hell are you talking about? The Daz one looks way better than the Poser one.
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God damn, those poser renders look like absolute garbage, why do people still pay for that shit?
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>>544826

Same reason people use Blender when Maya is free. Loss aversion. When you've been using something a long time there's a psychological barrier that is too strong for most people to overcome that prevents you from abandoning the familiar. This is made even stronger when it's something you've paid for like Poser. Switching software creates the feeling that you're throwing away all those years you've invested in the original software.

Some people just see software as tools and switching software for them is no different than picking up another hammer but most people end up seeing their software as an extension of themselves and switching software creates a huge sense of loss so they don't switch when something better becomes available so they won't feel the sense of loss.
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>>544841
Maybe, but I think it's also because operating Maya is much more difficult than operating Poser.



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