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>scroll wheel backwards
>camera zooms in
>>
>>544299
middle mouse drag up

camera pans up
>>
>>544299
>Install Blender
>It sucks
>>
>>544299

>install blender

>install 3ds Max

>uninstall blender
>>
>>544299

▲▲
>>
>>546111
>uninstall 3ds Max
>install Maya
>>
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When the graphic designer hands you an image that's 500x500 when you specifically said 512x512.....
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>>546336
>tomato
>tomato
>>
>install 3D Coat
>can only sculpt Jesus
>>
>>544299
Pity there is no user preferences...

No, honestly, yes blender is unintuitive, but you can configure just about anything in it to your liking.
>>
>install maya 2017
>WARNING: Arnold not installed
>>
>Suck at 3d
>shoot self in head
>>
>>546344
>Hop onto /3/
>See Jesus haters in every thread
>Respond to them promptly
Model a dick to suck m8

..but don't actually suck it, that would be a sin!
>>
>be 3D program
>happy you see people using you
>you give them all you have, they still have shitty topology and post 2 FUCKING THREADS FOR 1 FUCKING PROJECT EVEN IF THERES A WIP THREAD
>>
Blender is good very good but that UI is a fucking mess... if they make something like Cinema 4d or 3ds max UI switchable holy shit tons of peoples would fucking try it... no no no no Blender dont give a shit we are special.
>>
>>546776
came to say this. not surprised. i wish they used gtk or qt so it would be easier to write modules and shit for it.
>>
OP here. I haven't used Blender in 8 years. Wasn't complaining about a specific software.
>>
>>546358
ï guess my time is up then
>>
>>546789
just hit the snooze button.
>>
>>544299
>make funny thread
>devolves into software war

KILL YOUR SELF
>>
>>546925
its never too late
>>
>use photoshop

>no idea what i'm doing on this board
>>
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>using the mouse wheel to zoom.
>>
>>546776
>>546785
I like the Blender UI.
>>
>>547510
me too, way better than the old one and 3ds max

all that money in autodesk's pocket and they can't make some logical panes and drop menus
>>
>install Moi3D trial on osx
>Really like it
>Instead of paying $300 I just delete the app and unzip it again because it's wineskin and all the files are contained within the folder, including those that track trial status
>>
Think of it like the scroll wheel is pushing the ground under you backwards so the object comes closer to you.
>>
Hey, faggots, is there any open source 3DCG? Speaking of preferences, I like to modify shit I use quite a lot so I was wondering
>>
>>547278
this
>>
>>546111
/thread
>>
>go on 3DCG

>everybody except me is a retard.

>back to blender
>>
>>544588
>middle mouse drag up
>properties of the selected object start changing
>>
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>>546337
This, why do they do this?
>>
>>548602
INFPs aren't used to powers of 2
>>
>>548602
Because it triggers their autism to not use a round number and they don't understand the reasoning for powers of 2
>>
>>548599
>scroll through list of attributes
>mouse passes over a drop-down list and starts changing the contents

What inbred fuck at Allegorithmic thought this was a good design choice for Designer? You should have to click on the drop-down menu for it to change,
>>
>>546337
If the image is squared does it really matter that much?
>>
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>>548654
see
>>548608
and pic related
>>
>>548654
It's faster to divide and multiply by powers of two due to hardware optimizations and for mipmaps a power of two will always divide evenly. 500-250-125-62.5 vs 512-256-128-64

Of course there's the Unity mindset that you can simply throw stronger hardware at your optimization problems, but it's better to just get it right the first time, especially if all you have to do is not be a dumb ass and use a power of two image size.

For situations like this I'd recommend getting Alien Skin's Blow Up plugin for Photoshop, or the free program Reshade, since they expand images pretty well. Should still reprimand the artist so it doesn't happen again.
>>
>>548660
>>548655
Does this only apply to realtime rendering or for offline rendering too?
>>
>>548670
In Blender Internal at least.

Took a Suzanne head, subdivided eight times, added the default material with a 512px JPEG with a generated flat mapping, took 8.92 seconds to render a 1280x1280px image. But the 500px JPEG took 9.79 seconds. It's only going to add up from there.

You really should be making power of 2 textures all the time.
>>
>>546788
Blender zooms in the normal direction anyway.
>>
>shift f to move around

>presses shift d

>duplicates mesh

>fuck off
>>
>>548673
Thank you anon
>>
>>
Lulz
>>
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>>546925
>not partaking in the war




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