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What is a good fast GPU-based rendering engine for Cinema 4D with OpenCL support?

Gonna be using it for VFX work.
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looks pretty good.

i can't judge for sure because i don't know how good the documentation is.
you should jump right in if you used render engines within c4d

http://www.indigorenderer.com/indigo3
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opencl is a dead meme
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So, is octane the name of the game?
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>>544255
octane is pretty amazing from what iv seen so far
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Redshift is one of the best GPU renderers used a lot in the VFX industry.
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>>544263
>used a lot i
Compared to what? Arnold? Vray? And where? Any specific uses lately aside from the Overwatch stuff? I'm genuinly curious and want to know if the Redshift scene is this big. I never read about on fxguide for instance.
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octane,corona and arnold is where its at
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So many renderers i don't remember it being this proliferated.

I'm genuinely confused which one to use for good results at a reasonable speed.

All I used to know was vray and mental ray, recently started using Keyshot for clay renders.
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>>544255
>>544258
>no cracked version online
>>544263
>c4d "coming soon" lmao
>>544278
>corona: no cracked version available
>arnold: learn a programming language unlike anything youve tried before in order to render a couple of tits, great job
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>>544311
>being such a baby you can't learn anything
>ooga booga where the torrentz at
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real GPU renderers can't be cracked

pay up poorfag
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If you bought an AMD card and are doing 3d stuff you already fucked up.

I think Redshift is where it's at, as far as full-featured, fast production rendering goes. But it's CUDA only (for the time being), the C4D plugin isn't out yet, and also there's no crack.
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>>544270
i don't know whats happening with redshift shills lately.
we already have engines that offer precision,functionality and speed. i don't see what redshift brings to the table but just the fact that people saw it once and got excited
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>>544353
>we already have engines that offer precision,functionality and speed
and your point is?
We don't need more options?

Fucking retard.
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>>544314
Are you imblyign there's a cracked version of octane and redshift ?
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>>544347
>real GPU renderers can't be cracked
>pay up poorfag
Why though ?
>>
Student here, is a GTX 960 enough to have a decent resault in GPU rendering?
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>>544353
The proof is in the pudding. Look at the Redshift gallery, it has already been used on a lot of paying gigs. It has the right features for production rendering and the development speed and support are outstanding.

>>544363
Yes
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>>544365
>Redshift gallery
literally babby tier
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>>544365
it haven't proved itself in shit.
"proved itself" don't mean shit in the rendering world, you have to offer alternative or be supremely better than something existing
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>>544367

You don't make sense.

>it haven't proved itself in shit.
There are more studios using it for paid work than other GPU renderers. I bet that trend will only continue.

>you have to offer alternative or be supremely better than something existing
Wut? There are a bazillion render engines out there, all of them with positives and negatives. When it comes to GPU renderers Redshift just happens to be the most promising, with the most positives and the fewest negatives compared to the competition.
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>>544368
>There are more studios using it for paid work than other GPU renderers. I bet that trend will only continue.
thhe renders look like shit
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>>544368
if the majority of studious haven't made the switch. it means its not good enough.
sorry bud
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>>544370
Not gonna happen overnight. If you have a shitload of traditional render nodes you're not going to just dump them. And GPUs are still pretty VRAM limited. 24GB Quadros are nice but nobody wants to spend that much.
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>>544373
they look like video game renders. In game.
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>>544373
it could be that redshift is the world best rendering engine currently.
but in the rendering world, where things like documentation and fast prototyping matters the engine itself is not quite what makes the difference.
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Huh, arnold is gpu based? But it only uses my cpu.
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>>544408
>he doesn't understand render engines use both equally
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>>544409
Some may do, Arnold doesn't. But it will be someday.
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Iray is fast but octane is better
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>>544252
https://m.youtube.com/watch?v=FVzZhu4yYz0
plus he has another good vid on arnold



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