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Is it possible to get a job just rigging character models and what not? I'm not great at creating meshes or texturing from scratch, but I know a little bit of everything.
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Absolutely, good riggers are in high demand in the videogame industry, because so few people know how to do it/want to do it.
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anything is possible if you are good.

id say there isn't a job exclusively for riggers. its just division of labor.
you better start animating and rigging then.
also have unity and ue4 to import your rigs and test compatibility
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>>543935
There is, I went on artstation right now and there's 6 job postings exclusively for rigging/technical direction.

Of course animation and modeling knowledge helps, but being a good rigger doesn't require you to be an animation god, much like you can create good characters yet have no idea how to animate them (as long as your topo is good).
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>>543935
>>543941
Thanks. I've been rigging for source engine for a while, and I've just recently started getting into animation. nothing fancy though, just basic stuff like viewmodel animation.
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>>543948
Honestly I'd say it looks like the texture and modeling market is oversaturated compared to rigging and animation. I'm in a vfx school and everyone wants to model or do character art, if you know how to rig or animate decently everyone will suck your dick because there's so few people interested in the field.
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>>543970
you wont get a rigging job without a degree in CS
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>>543935
what are you talking about? rigger / character TD is a position in many studios.

>>543971
not true, although it is necessary to know scripting.
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>>543971
retard alert



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