How to make a cloud tunnel in Maya/Blender in the simplest way? Newbie here. >pic relatedhttps://www.youtube.com/watch?v=b2B6-c_vC3s
>Render difference clouds in photoshop>stretch horizontally 200%>clean up the edges a bit to get distinct clouds>export as transparent .png>map to cylinder mesh>rotate at set speed>clone a dozen times and offset or reverse the rotationThere ya go
>>542814>Not using a 3D procedural texture
>>542816>>542814This will work but won't look great. You need volume for the light to interact with it properly. You could do this with a simple Maya fluid setup. I came across a thread on CGTalk a few weeks ago with a Maya file that looked kinda like this. With a bit of tweaking, you could probably make it look the way you want it.I found the thread in my browser history: http://forums.cgsociety.org/showthread.php?t=1110497
>>542869a blender version?
>>542888I doubt someone will translate that to Blender for you.
>>542888>make a cylinder>make loop across that cylinder>subdivide and fractal>smooth model>use a gradient map>sample the shades from the image to the gradient map>use a voronoi/noise map to randomize these colors>adjust the values with mapping node>render>put in photoshop>play with levels, add saturation>done
>>542892>>542897I'm making a loop background and make lord kek appears before the sky. The idea was basically almost like this: https://youtu.be/b9NEmW5RiHc?t=59m40s
>>542993>christian animekek
>>543008Actually that anime was from a Japanese cult on tier of scientology that believes in Hermes. My only interest is just the cloud tunnel effect for personal project.