>job offer>look the requirements>3ds/maya>photoshop>after effects>unity>pay undisclosedare these people for real?
whats the problem?
you can learn all of those skills but not master them.photoshop and unity alone are huge programs that take years to master.and if you are good in all those programs, they sure as shit need to come up with a good pay
JAP'S INGRESS burglar player SkipAway.
Seems about normal
>>542779That offer come with a job description, or is it just from Mystery Joe in Kabul, Afghanistan looking for a person with all these skills for "unspecified shenanigans"?
>>542818it specified that the person needs to know modeling,texturing,rigging,animation,programming and edit videos.for a skillset like this, how much would you pay? and if you could, wouldn't it be better to hire 2-3 people instead?
>>542824How much would I pay/Would others pay?Minimum wage or less generallyYou're competing against people who will work for 6 cents an hour so why would anyone ever pay you?
>>542843This is a lie unless you're working with Chinese. Indians, Arabs, Turks, etc, they aren't fucking living in sand huts with a windows XP. India is actually becoming very prominent in coding and 3D. You could probably see 8+, but If I was an employer, I'd target Chinese freelance specifically, and if not them Russians.
I do graphic design & I probably use 3ds max, Ps/Ai & Ae more than any other program; so not sure what the problem is.Additionally, it's funny that Unity is something they want because recently I've been thinking how useful something like a game engine would be for displaying things on signs (versus re-rendering video for every change).
>>542779>requirementsthats what their ideal isdoesn't mean that they literally expect you be a master of all of these programs. >>542824If its a small studio they might prefer the generalist because they can't afford to pay 2-3 people. If its a bigger studio the job description sounds like a Lead position.All in all it smells a little fishy.
>>542849because its like a ad that says you need to be proficient in zbrush.there are a few levels of expertise zbrush. just like there are few levels of expertise in unity."just know a lil bit of this ;)" does not fly with me because i need to know exactly what is needed
>>542843i don't know a person alive that is proficient in all of these programs.if that was true, we would see alot of self made games and movies pop up.
>>542847>India is actually becoming very prominent in coding and 3DThe company I work for has an office in India and whenever there's an important/interesting project they won't get to work on it. They fuck up so much basic shit that one of us has to spend double the amount of time fixing all of it.
So it's fine to pirate copies of these software for making a portfolio?
>>542915have some family working in IT and I can pretty much confirm a similar experience, India undersells but their reliability is pretty much zero
>>542779You think thats bad?try requirements like>at lest 3 shipped titles>5+ years of experience>mastery of maya/max phothosp zbrush and few others>portfolioAnd not for a lead, but for a fucking junior modeler at some no name studio you never heard of with half dead websiteIve seen plenty of postings like this
>>542915I'm not saying they're all great but to pretend India is not becoming a part of the industry like Canada has is silly. Indians are coy enough to understand that they can charge good fees while like you said, doing subpar work. There are good Indian coders as we freelance with them sometimes, but I can completely agree that there are a lot of dunderheads in foreign countries as well.Just don't expect to charge Chinese prices, which I wouldn't even bother with desu. As a note to everyone, you could hire decent Russian Artists for dollars and come out with an alright looking game/film. I would use vk as a starting point and you could branch out from there to find your slaves. :^)
You do realise that this is standard, right?Unless you want to be some cockmlngling junior entry coffe maker in a studio, you got to be elastic. Max / PS / substance painter / maxscript / ACE / c# scripting / unity 3d / unreal are pretty much standards in the industry, and its really good to know them, because you WILL need them.
>>542972yes but that's entry level job for a big company and its okay.you have to build your way up.im talking about people that demand you to build them an entire app with all the graphical/musical components >>542977aside from knowing unreal/unity/c#/c++ i don't see why would an employer want AE/composition skills. its pretty much a different field
>>542998i did some composition work when client want a presentation of LP model (from tank simulator) rendered with some shit inphgraphics for some military expo. So you just never know what will hit You. Also, after effect still handles 32bit depth PNGs better than photoshop.
>>542977I've never seen zip ties like these.
>>543012Thats true, they were meant to be plastic, but i changed mind and made them metal (there was not enough metal stuff on it, and toom any dielectric materials). Too bad metal zip ties usually have holes (it'd be bad for textures), not teeth, so i've improvised using this https://zippytieman.com.au/wp-content/uploads/2016/05/german-hose-clamps-300x250.png with plastic zip tie lock.