So what softwares do you own?I've only bought Zbrush
why buy when you have cgpeers? fucking idiots
It is really pointless to buy big products like these unless you're a big company and actually return a bigger profit from the results of the products. Because most people just use it for training or hobby and just post screenshots to their blogs.
Ive bought substance painter 1/2got everything else on das cgpeers.
I buy all my software from reliable vendors such as CGPeers
How would zbrush devs find out that you've pirated it if you only generate normals and stuff using it
>>542514>"only generate"do ho ho
>>542514Zbrush encodes a watermark with your userID within the textures.
>>542498You're an idiot if you don't do commercial and/or freelancing on the regular. The smaller products I can understand, but unless you got a student discount on it, your money was ill wasted. That being said, everyone should buy their software if they go into commercial projects or freelance and etc. Let's not be indians, shall we?
>>542520Why is it called "indians", btw? Is it because of pirates and indians?
>>542521I use indians loosely. I'm sure a lot of indians also actually buy their software but people from foreign countries tend to utilize pirated copies. My use of the word indian is a loose label for the foreigners who pirate copies, though it's not like the West doesn't pirate either. They just don't pirate as much.
>>542523no, I can confirm. I am from India and pirate everything lol.
>>542524now that tpb, kat, etc are gone what do you use just curious
>>542498I bought 3D Coat. I use Hexagon but I got it when Daz was offering it for free so I technically didn't buy it.
>>542524That makes me chuckle heartily. I assume you use cgpeers then?
>>542525Nice try NSA
>>542518prove it or youre lying out our digital ass
Does cgpeers still open sign ups
>>542900first and fifteenth of every month
>>542498ZBrush, Marmoset, and Quixel. I'll never pay for Autodesk, their software is such trash.
>>542514Copy I had crashed after 30 minutes consistently. I assume there's a DRM feature of some kind that constantly checks for a legit license.
I bought ZBrush because I hate the idea of risking my computer to viruses.I got all my autodesk software by pretending to be a student.
only way you gonna get caught is if you have a COMPANY that don't own any licenses and sell stuff.this also apply to freelancers but those who have an e-shop, personal clients won't care
I own a copy of Blender, kek. I bought Quixel.
>>542498I got zbrush, but I'll admit, I still don't really know what to use it for. Right now I'm just learning blender, and downloaded zbrush just because I see people here mention it so much. What do you use it for, in relation to modelling?
>>543885for sculpting organic forms
I bought a few gumroad maya plugins, they are reasonably priced and actually useful in everyday workflowi pirate all the megacorp software there, i.e. autodesk, zbrush etc. they make bank with 100+ user company licenses, im a nobody to them anyway
>>543885zmodeler... just youtube it, you can pretty much boxmodel in zbrush. it's new and people are kinda in denial, they cannot wrap their heads around that it's possible to model in zbrush,https://www.youtube.com/watch?v=t4jOgAgeRKM
>>542501>It is really pointless to buy big products like these unless you're a big company and actually return a bigger profit from the results of the products.The people who make and sell characters for DAZ models using ZBrush have made back their investment.
Quixel but not Photoshop.
blenderi was given a license by the blender foundation to produce and sell 3d models
I 'own' Photoshop and by that I mean paying that way too expensive subscription.I also own a student license for rhino.The other student stuff is free but Rhino cost money for some reason
I use Blender; bought Substance Painter/Designer.
>>544736Just curious, would any of the Quixel suite work with Photoshop Elements? Anyone tried that?
>>544849Isn't Elements pretty much free of all the painting stuff? Never had a copy...But yeah if you can't use drawing or painting tools, you're gonna get very, very little use out of Quixel Suite.That said, I think the backwards compatibility of QS is supposed to be really great - don't quote me on this, but I think it supports Creative Suite 2, which is of course free from Adobe, so, there's no reason to not go for QS really.
>>544849>>544853Quixel is very dependent on masking layers and the whole layer and blending mode hierarchy. So if Elements dose not have a the same full featured layer system and like the anon above said, the drawing and painting tools, then I would bet on it not working.But yeah also like the anon above said Quixel has good backwards compatibility, this tweet seems to confirm CS2 support.Anyway I got the freelance license when it was on sale, which it almost always is, and I don't regret it in the slightest.
i bought 3ds max 2015 and zbrush and photoshop
>>544872It's a smart move on their part - invest in making your software function on the FREE version of the host application = profit.I approve of this, Quixel.
I got for the indie versions of stuff. I find them affordable for my hobby because I've outgrown jumping through hoops to pirate.I used to pirate as much as I can because there was so much to learn and so many programs with strengths and weaknesses. Now, if I can't be arsed to pirate a program, I just won't try it at all.I used to model in maya for school, but got converted to modo, especially now that maya can be rented only.Modo indie was cheap and awesome.Also own 3d coat indie because it was much cheaper than zbrush for sculpting, and it is prolly still the best for retopologizing.Just bought syntheyes a few days ago because the free version of nuke doesn't include the tracker.I only keep a pirated maya with v-ray for rendering.Tried Substance designer at version 3.0 and loved it. bought it and still prefer it over substance painter. Only have substance painter 1.0 for free because I got in the beta. Dont like it enough to purchase.
>>546761I just saw some manual retopology in 3Dcoat. Seems so time consuming compared to zremesh or 3dcoat's own automatic retopology, but I've been fighting with zremesh so much and coming so close to perfect topology, but always with some deal breaking flaw somewhere, no matter the amount of guidelines or how strong I make em. I wonder if it ever gets good enough to use, or if manual retopo is still pretty much required for something like a character.
>>546769Blender has the best retopo. Learn the hotkeys.
>>546770which ones besides extrude and merge.It looked like the 3D coat manual retopo also adhered to the base model, brush tool looked pretty nice
>>542498i own:>>542498i own:Autodesk 3ds MaxAutodesk Advance ConcreteAutodesk Advance SteelAutodesk Alias SpeedForm Autodesk Alias Surface Autodesk AutoCAD Autodesk AutoCAD Architecture Autodesk AutoCAD Civil 3D Autodesk AutoCAD Electrical Autodesk AutoCAD with Advance Steel Autodesk Bridge Design for InfraWorks 360 Autodesk Building Design Suite Ultimate Autodesk CFD Connection for Pro/ENGINEER Autodesk Drainage Design for InfraWorks 360 Autodesk Entertainment Creation Suite Ultimate Autodesk Fabrication ESTmep Autodesk Factory Design Suite Ultimate Autodesk Geotechnical Module Autodesk Helius Composite Autodesk HSMWorks ProfessionalAutodesk Infrastructure Design Suite Ultimate Autodesk InfraWorks 360 Autodesk Inventor Engineer-to-Order Server Autodesk Inventor Professional Autodesk Maya Autodesk Moldflow Insight Ultimate Autodesk MotionBuilder Autodesk Mudbox Autodesk Nastran Autodesk Navisworks Simulate Autodesk Plant Design Suite Ultimate Autodesk Product Design Suite Ultimate Autodesk ReCap 360 Ultimate Autodesk Revit Architecture Autodesk Revit ETO - Developer Autodesk River and Flood Analysis Module Autodesk Roadway Design for InfraWorks 360 Autodesk Robot Structural Analysis Professional Autodesk Showcase Autodesk Simulation Flex Autodesk Simulation MechanicalAutodesk Simulation Moldflow Flex Autodesk SketchBook Pro for Enterprise Autodesk Softimage Entertainment Creation Suite Autodesk Stingray Autodesk Studio Wall Autodesk Urban Canvas Autodesk Vault Basic Autodesk Vault OfficeAutodesk Vault Professional Autodesk Vault Workgroup Autodesk Vehicle Tracking Autodesk VRED Autodesk VRED Professional Autodesk VRED Render Node Autodesk VRED Server CADdoctor for Autodesk Simulation Enterprise Multi-Flex Enhanced Bundle Enterprise Token Flex mental ray Standalone RealDWG T1 Enterprise Multi-flex T1 Enterprise Multi-Flex Standard Bundle
>>546775you have bmesh and i forgot another pluginanyways, manual retopo is always the safest route, you don't want to fuck up your retopo by speeding up the process
>>546837thanks, I'll look into blender plugins a bit more
>>542498Zbrush, SAI and Opencanvas.My original version of 3ds max is dated from 1997 - 3ds max 2 with character studio.