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hey /3/

what is your preferred method of retopology? I'm stuck in making my workflow. Currently, I use Topogun but it gets pretty old and the tools aren't anything to rave about. is Retopoflow any good? thinking of trying that next.
>>
I really enjoy retopoflow.
Its pretty simple to get used to.
>>
>>542011
BTW Maya's retopo options are great now!!
and 3d coat is the best IMHO
>>
just do it old school desu.
>>
>>542002
it's free download and use it the contours tool is fine the other things mehh
https://github.com/CGCookie/retopoflow
u can also use Surface Sketching inside blender, or download or use instant meshes and Sketch-Retopo there's and import export addon
>>
>>542002

3d coat has replaced topogun for me.
>>
>>542024
what is it with 3D coat these days?
how does this small company manage to eclipse the industry juggernauts?
>>
BSurface (Blender addon) + Retopoflow
>>
>>542002
Retopoflow is disgusting, if you canĀ“t work with it, it's not your fault. It's just a bad plugin with a backwards interface. I don't know of any other tools in blender to do it. The best solution I've found is the quad draw tool in maya.
>>
>>542030
Try this one, looks promising, i plan to use it, but i haven't yet.

https://gumroad.com/l/speedretopo#
https://www.youtube.com/watch?v=BFfqePn8nKI
>>
Zremesher + guides works pretty damn well most of the time.
>>
>>542050
I've been trying to make it give good results for some time with no luck. Could you post a wireframe, I'm curious what "pretty damn well" means.
>>
>>542025

Well it is gods chosen app.
>>
>>542025
Jesus.




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