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does blender have an equivalent to 3ds maxs subdivide modifier? i found it great, when used with relax, to make weathered/eroded objects.

docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095
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File: remesh.png (138 KB, 1224x782)
138 KB
138 KB PNG
Try the remesh modifier
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>>541348

thanks, ive tried experimenting with the remesh modifier but it doesn't preserve the shape of more complex objects
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yea you retarad its CALLED THE FUCKING SUB DIVIDE MODIFER
>>
I think the Subdivide modifier along with Split Edges MIGHT work.

>>541616
Just the Subdivide modifier smooths everything out, though, dummy.
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>>541642
ALL OP ASKED IF THERE WAS SUDIVIDE MODIFIER IN BLENDER YOU FUCKING RETARD
>>
>>541644

You're misunderstanding the purpose and results of that particular subdivide modifier.

>>541642

Thanks. I'll give that a go but not confident itll work. Would be handy to have a modifier that'll convert a mesh into evenly sized triangles while preserving it's shape.




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