does blender have an equivalent to 3ds maxs subdivide modifier? i found it great, when used with relax, to make weathered/eroded objects.docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-67E7E333-585A-4753-8A3A-FFD4A69957A6.htm,topicNumber=d30e102095
Try the remesh modifier
>>541348thanks, ive tried experimenting with the remesh modifier but it doesn't preserve the shape of more complex objects
yea you retarad its CALLED THE FUCKING SUB DIVIDE MODIFER
I think the Subdivide modifier along with Split Edges MIGHT work.>>541616Just the Subdivide modifier smooths everything out, though, dummy.
>>541642ALL OP ASKED IF THERE WAS SUDIVIDE MODIFIER IN BLENDER YOU FUCKING RETARD
>>541644You're misunderstanding the purpose and results of that particular subdivide modifier.>>541642Thanks. I'll give that a go but not confident itll work. Would be handy to have a modifier that'll convert a mesh into evenly sized triangles while preserving it's shape.