[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Settings Home
/3/ - 3DCG

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.
  • There are 2 posters in this thread.

10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
05/08/16Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam box!
[Hide] [Show All]

2016 Presidential Election Results Thread Anonymous

File: refl_result_withSelf.jpg (7 KB, 384x216)
7 KB
For a client I need to render out 4 different language versions of basically a metallic plate with floating letters in-front of it.

In each version only the letters change.

The renders take 30 mins PER FRAME! And The client needs the letters to be reflected in the metal plate.

Is it possible in Maya to render some kind of reflection pass? That way I could render just the plates once, and then the letters and passes and comp them together?

Is there a trick I can use to fake the reflection? I just need them reflected in a simple flat surface with some light bumps on the surface.
depend on what render engine you're using. V-ray has that

google : [my renderer] how to render reflection and shadow

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.