[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Blender.png (19 KB, 512x512)
19 KB
19 KB PNG
So i want to design a sequence in blender where a bullet goes trough a piece of jelly like cube. Any tipps?
>>
>>540856
Become the jelly, experience the jelly
And then show remorse for the jelly
>>
File: 1360884969814.jpg (52 KB, 399x295)
52 KB
52 KB JPG
>>540856
YOU GOTTA EMBRACE THE JELLY
YOU GOTTA SNIFF THE JELLY
YOU GOTTA LICK THE JELLY
YOU GOTTA WASH THE JELLY
YOU GOTTA DATE THE JELLY

YOU GOTTA BE THE JELLY
>>
>>540856
You would normally use softbody type physics for the jelly cube, but i'm not sure if you can pull off the bullet piercing part convincingly with just physics alone.
>>
There's a particle sim for Blender, but it's an addon an not that well supported.
>>
>>541196
The addon is called Molecular and there is also a remesher called Cubesurfer for rendering with it.
>>
>>540856
You can try fiddling with the fluid physics, I haven't tried doing jelly but seems possible



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.