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File: ApltVtm.jpg (129 KB, 1274x720)
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hey guys, im trying to do a personal project with "Anime look" specially like Sidonia no kishi. while im studying differente frames i realized that "line" on the edge of the model based on the position from the camera. im trying to find a way how to do it. but i cant imagine whow to doit without post production. ┬┐or it's a prostproduction process?
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>>540769
> i realized that "line" on the edge of the model based on the position from the camera

What do you mean?
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>>540769
Do you mean toon outline?
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pretty sure it's Fresnel you need to look into
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normal toon shading
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Basically expand the mesh, reverse the normals on the expanded mesh and turn on backface culling.



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