hey guys, im trying to do a personal project with "Anime look" specially like Sidonia no kishi. while im studying differente frames i realized that "line" on the edge of the model based on the position from the camera. im trying to find a way how to do it. but i cant imagine whow to doit without post production. ¿or it's a prostproduction process?
>>540769> i realized that "line" on the edge of the model based on the position from the cameraWhat do you mean?
>>540769Do you mean toon outline?
pretty sure it's Fresnel you need to look into
normal toon shading
Basically expand the mesh, reverse the normals on the expanded mesh and turn on backface culling.